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Senior Level Designer | Concepteur·trice de niveaux sénior·e
Behaviour Interactive · Montréal, Quebec · 3 days ago ·

We're seeking a Senior or Prinpcal Level Designer to shape AAA IPs within our Co-Dev vertical.
Senior Level Designer | Concepteur·trice de niveaux sénior·e
Behaviour Interactive · Toronto, Ontario · 1 day ago ·

We're seeking a Senior or Prinpcal Level Designer to shape AAA IPs within our Co-Dev vertical.
Senior Level Designer | Concepteur·trice de niveaux sénior·e
Behaviour Interactive · Middlesbrough, United Kingdom · 1 day ago ·

We're seeking a Senior or Prinpcal Level Designer to shape AAA IPs within our Co-Dev vertical.
Senior AI Programmer - Blight: Survival | Programmeur·se IA sénior·e - Blight: Survival
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior AI Programmer - Blight: Survival | Programmeur·se IA sénior·e - Blight: Survival
Behaviour Interactive · Toronto, Ontario · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Executive Producer
Techland · Wysokie Mazowieckie, Poland · 9 days ago ·

working with C-level, directors, and department leads to ensure projects are completed on time and within budget,
Senior 3D Animator | Animateur·rice 3D sénior·e
Behaviour Interactive · Toronto, Ontario · 9 days ago ·

character types within the gameplay space: humanoid characters, quadruped enemies, mechanized suits just to name a few.
Senior 3D Animator | Animateur·rice 3D sénior·e
Behaviour Interactive · Montréal, Quebec · 9 days ago ·

character types within the gameplay space: humanoid characters, quadruped enemies, mechanized suits just to name a few.
Senior Game Designer | Concepteur·trice de jeu sénior·e
Behaviour Interactive · Middlesbrough, United Kingdom · 3 days ago ·

We're seeking a Senior or Prinpcal Game Designer to shape AAA IPs within our Co-Development vertical.
Senior Producer | Producteur·trice Principal·e
Behaviour Interactive · Middlesbrough, United Kingdom · 24 days ago ·

Resource Management: Manage resources within the budget to support the project's optimal growth.
Senior UI Programmer - Unannounced Project | Programmeur·se UI sénior·e - Projet non annoncé
Behaviour Interactive · London, United Kingdom · 1 month ago ·

Work within a cross-disciplined team including programmers, designers, animators , and artists on the UI aspect of many features of the game.
Technical Art Director - Blight: Survival | Directeur·rice Technique Artistique - Blight: Survival
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior UX Designer - Blight: Survival | Concepteur·trice UX sénior· - Blight: Survival
Behaviour Interactive · Toronto, Ontario · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior UX Designer - Blight: Survival | Concepteur·trice UX sénior·e - Blight: Survival
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Head of Localization
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

10+ years experience in localization, preferably within the video game industry,
Head of Localization
Techland · Wrocław, Poland · 1 month ago ·

10+ years experience in localization, preferably within the video game industry,
Senior People & Culture Business Partner | Partenaire d'affaires Talents & Culture Sénior
Behaviour Interactive · Montréal, Quebec · 2 months ago ·

practices in terms of performance management, talent development, and workplace wellness are put in place, and act as a true agent of change within your business unit.
Head of Co-Dev
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·

serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
Head of Co-Dev
Techland · Wrocław, Poland · 2 months ago ·

serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
Analytics Lead
Techland · Wrocław, Poland · 2 months ago ·

Build and foster a data culture within the organization
Analytics Lead
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·

Build and foster a data culture within the organization
Senior DevSecOps Engineer
Techland · Wrocław, Poland · 3 months ago ·

and advocate for security-first practices within the organization.
Senior DevSecOps Engineer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

and advocate for security-first practices within the organization.
DevOps Engineer
Techland · Wrocław, Poland · 1 day ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
DevOps Engineer
Techland · Wrocław, Poland · 1 day ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Creative Director
Techland · Wrocław, Poland · 2 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Creative Director
Techland · Wrocław, Poland · 2 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior 3D Weapon Artist
Techland · Wysokie Mazowieckie, Poland · 3 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Art Director
Techland · Wysokie Mazowieckie, Poland · 8 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior 3D Weapon Artist
Techland · Wrocław, Poland · 8 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Art Director
Techland · Wrocław, Poland · 8 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Production Assistant
Techland · Wrocław, Poland · 9 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Artist (with scaning experience)
Techland · Wrocław, Poland · 10 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Hair Artist
Techland · Wysokie Mazowieckie, Poland · 22 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Hair Artist
Techland · Wrocław, Poland · 22 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Concept Artist
Techland · Wrocław, Poland · 28 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Art Director | Directeur.rice Artistique
Behaviour Interactive · Middlesbrough, United Kingdom · 14 days ago ·

As an Artistic Director, you will be responsible for working on our Co-Dev vertical within the Studios Business Unit to work with external partners.
Creative Director | Directeur·trice Créatif·ve
Behaviour Interactive · Middlesbrough, United Kingdom · 18 days ago ·

The creative director must have the ability to oversee the design of the product and oversee the provision of clear, detailed documentation to service all disciplines within the dev team.
People Operations Coordinator | Coordinateur·trice Talent et Culture
Behaviour Interactive · Montréal, Quebec · 29 days ago ·

Ability to work both independently and collaboratively within a diverse team.
Senior Unreal Engine Programmer - Unannounced Project | Programmeur·se Unreal Engine sénior·e - Projet non-annoncé
Behaviour Interactive · Rotterdam, Netherlands · 22 days ago ·

Experience in developing within large codebases at a fast pace, maintaining a balance between usability, performance, reliability, and power.
Programming Technical Director, Unreal Projects | Directeur·rice Technique de Programmation, Projets Unreal
Behaviour Interactive · London, United Kingdom · 1 month ago ·

Proven experience in a technical leadership role within the gaming industry, demonstrating success in delivering game project;
Programming Technical Director, Unreal Projects | Directeur·rice Technique de Programmation, Projets Unreal
Behaviour Interactive · Rotterdam, Netherlands · 1 month ago ·

Proven experience in a technical leadership role within the gaming industry, demonstrating success in delivering game project;
UX/UI Designer
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
UX/UI Designer
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Network Gameplay Programmer
Techland · Warsaw, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Network Gameplay Programmer
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Gameplay Programmer - Blight: Survival | Programmeur·euse jouabilité - Blight: Survival
Behaviour Interactive · Toronto, Ontario · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Gameplay Programmer - Blight: Survival | Programmeur·euse jouabilité - Blight: Survival
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior 3D Artist - Blight: Survival | Artiste 3D sénior·e - Blight: Survival
Behaviour Interactive · Toronto, Ontario · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior 3D Artist - Blight: Survival | Artiste 3D sénior·e - Blight: Survival
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior Gameplay Programmer - Blight: Survival | Programmeur·euse jouabilité sénior·e - Blight: Survival
Behaviour Interactive · Toronto, Ontario · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior Gameplay Programmer - Blight: Survival | Programmeur·euse jouabilité sénior·e - Blight: Survival
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e - Blight: Survival
Behaviour Interactive · Toronto, Ontario · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Senior Level Artist- Blight: Survival | Artiste de niveaux sénior·e - Blight: Survival
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Within this realm of death and decay, a new strain of Blight has erupted from the remains of the fallen.
Lead Gameplay Animator
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Gameplay Animator
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Technical Artist - Dead By Daylight | Artiste Technique Sénior·e - Dead By Daylight
Behaviour Interactive · Toronto, Ontario · 1 month ago ·

Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
Senior Technical Artist - Dead By Daylight | Artiste Technique Sénior·e - Dead By Daylight
Behaviour Interactive · Montréal, Quebec · 1 month ago ·

Finds innovative solutions and demonstratesexpertise in the field of technical optimization to produce the best visual results possible within the limits of technology equipment;
Senior Gameplay Animator
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Gameplay Animator
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Tools Programmer
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Tools Programmer
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Designer (3C)
Techland · Wrocław, Poland · 3 months ago ·

designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
Game Designer (3C)
Techland · Wrocław, Poland · 3 months ago ·

designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
Game Designer (3C)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
Senior Game Designer (3C)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
Senior Lighting Artist
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Lighting Artist
Techland · Wrocław, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Director of Communications | Directeur·trice des Communications
Behaviour Interactive · Montréal, Quebec · 2 months ago ·

Provide technical leadership for tasks within the internal communications team
Rendering Programmer
Techland · Wrocław, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior 3D Animator - Unannounced IP | Animateur·rice 3D sénior·e - Projet non annoncé
Behaviour Interactive · Montréal, Quebec · 4 months ago ·

character types within the gameplay space: humanoid characters, quadruped enemies, mechanized suits just to name a few.
Senior 3D Animator - Unannounced IP | Animateur·rice 3D sénior·e - Projet non annoncé
Behaviour Interactive · Toronto, Ontario · 4 months ago ·

character types within the gameplay space: humanoid characters, quadruped enemies, mechanized suits just to name a few.
Midwinter - Game Designer | Midwinter - Concepteur·rice de jeu
Behaviour Interactive · Toronto, Ontario · 2 months ago ·

Maintain high-quality gameplay that stays within the confines of the brand and IP;
Incident Response Engineer/SOC Analyst Tier 2+
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Incident Response Engineer/SOC Analyst Tier 2+
Techland · Wrocław, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Midwinter - Game Designer | Midwinter - Concepteur·rice de jeu
Behaviour Interactive · Montréal, Quebec · 2 months ago ·

Maintain high-quality gameplay that stays within the confines of the brand and IP;
Senior UI Programmer - Unannounced Project | Programmeur·se UI sénior·e - Projet non annoncé
Behaviour Interactive · Toronto, Ontario · 4 months ago ·

Work within a cross-disciplined team including programmers, designers, animators , and artists on the UI aspect of many features of the game.
Senior UI Programmer - Unannounced Project | Programmeur·se UI sénior·e - Projet non annoncé
Behaviour Interactive · Montréal, Quebec · 4 months ago ·

Work within a cross-disciplined team including programmers, designers, animators , and artists on the UI aspect of many features of the game.
Game Director
Techland · Warsaw, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Director
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Engine Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Designer (Combat)
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Rendering Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Artist
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Character Artist
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Global Communications Director
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Global Communications Director
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Network Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Network Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Environment Artist
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior QA Analyst
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Designer (Combat)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Artist
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Game Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Character Artist
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
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