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Lead Audio Designer
Worlds · Remote · 2 months ago ·
Lead Sound Designer
Zenimax · Uppsala, Sweden · 4 months ago ·
VO Designer
Electronic Arts · Guildford, United Kingdom · 28 days ago ·

Basic knowledge of audio theory and audio editing practices; includes knowledge of waveform editing, equalisation, compression, mixing, plug-ins.
Voice Designer - Projet non annoncé (F/H/NB)
Ubisoft · Paris, France · 27 days ago ·

Créer des fichiers temporaires de voix (enregistrés ou de synthèse) en accord avec les intentions de Narrative Design et la charte audio,
Conceptrice, Concepteur UX / UX designer, Amazon Games Montréal
Amazon · Montréal, Quebec · 1 day ago ·

Expérience de collaboration avec les spécialistes VFX, modeling et audio pour assurer un feedback gameplay de grande qualité
Junior Voice Designer
Ubisoft · Taguig, Philippines · 2 months ago ·

As a Junior Voice Designer, you will be responsible for assisting the Audio team in dialogue production, from recording of dialogue lines to implementing them into the game.
Principal Designer, Missions - Unannounced Game
Blizzard Entertainment · Irvine, CA · 1 month ago ·

Reporting to the Game Director, you will work with design leadership, as well as other designers, artists, code, audio, VFX, and animation departments to create iconic missions that combine memorable stories with compelling gameplay.
Experienced Music Designer
Maverick Games · Warwick, United Kingdom · 2 months ago ·

Collaborate with the Audio Director, Audio designers and other members of the development team
Art Presentation Director - UI & Visual Design
Ubisoft · Singapore, Singapore · 2 months ago ·

Work with the creative director and audio director to ensure that music and audio cues are in line with presentation guidelines and overall creative direction
Level Designer
Limit Break · Manila, Philippines · 2 months ago ·

assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine.
Monetisation Live Ops Designer (initial 3 month contract) - Lively, UK
Electric Square · London, United Kingdom · 10 days ago ·

WithU Fitness App - A remarkable fitness app that revolves around audio guidance, which is absolutely free for all Lively employees
Lead Combat Designer
Cold Iron · San Jose, CA · 2 days ago ·

Coordinate with all departments, including outsourcing, audio, VFX, to ensure that every scripted moment and encounter is fully realized and enhances the level's overall impact.
Senior Motion Designer (On-site)
Age of Learning · Guadalajara, Mexico · 28 days ago ·

Knowledge of video editing, compositing, and audio editing
Underground Level Designer
IMU studios inc · Cañada de Gómez, Argentina · 7 days ago ·

Do you like dark dingy places with creepy audio?
Destiny Gameplay Designer (Senior to Staff)
Bungie · Remote · 14 days ago ·

Work with audio, VFX, and animation developers to effectively communicate gameplay fantasy and make in-game sandbox affordances clear to players.
Lead Game Designer
Chess.com · New York City, NY · 24 days ago ·

Work with artists, engineers, animators and audio experts to bring designs to life
Design Director, Missions - Unannounced Game
Blizzard Entertainment · Irvine, CA · 24 days ago ·

Remain current on industry trends including new game genres, new game design techniques, and trending audio-visual excellence.
Associate Designer: Missions
Rockstar · Carlsbad, CA · 9 days ago ·

We work closely with all departments in the company, bringing together narrative, art, code systems, UI, networking, animation, audio and many other elements to create immersive gameplay.
Technical Designer: Missions (Associate/Mid)
Rockstar · Edinburgh, United Kingdom · 20 days ago ·

We work closely with all departments in the company, bringing together narrative, art, code systems, UI, networking, animation, audio and many other elements to create immersive gameplay.
Concepteur(-trice) principal(e) de jouabilité / Principal Gameplay Designer - Remote
People Can Fly · Remote · 3 days ago ·

Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
Senior Mission Designer - LAST SENTINEL
Lucid Games · Liverpool, United Kingdom · 23 days ago ·

Consider new design ideas and investigate their implementation (new gameplay, AI, cameras, audio, text, objectives, etc.)
Sr. Mobile Game Designer
Limit Break · Hong Kong, Hong Kong · 27 days ago ·

Will assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine
Technical Cinematic Designer
Electronic Arts · Bucharest, Romania · 8 days ago ·

Collaborate with multiple teams (artists, animators, gameplay, audio, interface and rendering engineers) to identify and define requirements for implementation of broadcasting features.
Graphic Designer (12 month contract)
Electronic Arts · Stockholm, Sweden · 8 days ago ·

You will create and develop multimedia (audio/video) content for internal communications and announcements, external social videos, recruiting videos, and other studio projects.
Hero Combat Designer (Star Wars Jedi)
Electronic Arts · Los Angeles, CA · 20 days ago ·

Collaborate with art, code, audio, animation, visual effects to deliver combat systems that epitomize the creative vision of the game.
Narrative Designer
2K · Montréal, Quebec · 10 days ago ·

You will collaborate closely with various creative stakeholders, including writers, designers, audio specialists, and cinematic artists.
Senior Narrative Designer
Daybreak Games · Austin, TX · 14 days ago ·

Working alongside the audio department directing VO talent.
Principal Game Designer
People Can Fly · Wysokie Mazowieckie, Poland · 15 hours ago ·

Remain current on industry trends, including new game genres, new game design methods and techniques, and trending audio visual excellence.
Lead Technical Game Designer
People Can Fly · Wysokie Mazowieckie, Poland · 15 hours ago ·

Remain current on industry trends, including new game genres, new game design methods and techniques, and trending audio visual excellence.
Lead Level Designer
IMU studios · Cañada de Gómez, Argentina · 8 days ago ·

You are experienced in working with Photoshop, Speedtree, audio, 3D, and Substance keeping highly organized assets properly stored and backed up.
Narrative Designer
2K · Novato, CA · 10 days ago ·

You will collaborate closely with various creative stakeholders, including writers, designers, audio specialists, and cinematic artists.
Sr. Mobile Game Designer
Limit Break · Singapore, Singapore · 16 days ago ·

Will assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine
Marathon Weapons Designer (Mid to Senior)
Bungie · Remote · 2 months ago ·

Work with audio, effects and animation artists to make in-game cause and effect clear to players
Lead Dialogue Designer
Cloud Imperium Games · Manchester, United Kingdom · 2 months ago ·

Work with the Audio Director to define and maintain vision in your project.
Destiny Weapons Designer (Associate to Mid)
Bungie · Remote · 2 months ago ·

Work with audio, effects and animation artists to make in-game cause and effect clear to players
Technical Cinematic Designer - skate.(Hybrid/Remote)
Electronic Arts · Remote · 1 month ago ·

In this cross-functional role you will partner with the Art, Design, Audio and Tech teams to bring our in-game cinematics to life.
Senior Combat Designer - LAST SENTINEL
Lucid Games · Liverpool, United Kingdom · 1 month ago ·

Collaborate with animation, engineering, art and audio teams to create visceral and stylish combat
Senior AI Designer
Turtle Rock Studios · Lake Forest, CA · 1 month ago ·

Collaborate with Art, Animation, Programming, VFX, and Audio team members to create memorable gameplay experiences
Designer (UX)
Ubisoft · Sherbrooke, Quebec · 1 month ago ·

Collaborate with interdependent teams (audio, art, animation, narrative, game design, level design, etc.) to support game features.
Senior Gameplay Designer
Demiurge Studios · Remote · 1 month ago ·

Expertise in what makes gameplay feel amazing including mechanics, player experience, audio, animation, and vfx.
Principal Combat Designer
Remedy Entertainment · Espoo, Finland · 1 month ago ·

Work in tandem with programmers, character and VFX artists, animators, and audio designers to bring combat scenarios to life, ensuring a cohesive and immersive experience.
Principal Designer, Combat - Unannounced Game
Blizzard Entertainment · Irvine, CA · 1 month ago ·

Remain current on industry trends including new game genres, new game design techniques, and trending audio-visual excellence.
Junior 2D Designer
Keyword Studios · Pasig City, Philippines · 1 month ago ·

We are always there to lend a hand to video games developers and publishers by offering a wide range of solutions: from art and audio to testing, localization and finally - Player Engagement - which is one of the fastest-growing Service Lines at Keywords Studios.
Senior AI Designer
People Can Fly · Gateshead, United Kingdom · 1 month ago ·

Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
Sr. Mobile Game Designer
Limit Break · Tokyo, Japan · 1 month ago ·

Will assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine
Studio Game Design Director
Starbreeze · Stockholm, Sweden · 1 month ago ·

designers and the craft on a studio level which also includes working closely with all disciplines to ensure that design is compatible and complementary to other key elements of the game, including art, animation, audio and code.
Concepteur·trice de Voix/Voice Designer
Sony Playstation · Montréal, Quebec · 4 months ago ·

Collaborer avec les directeur ·trice· s narratifs et audio pour développer l'esthétique et les systèmes vocaux.
Technical UI Designer
2K · Valencia, Spain · 1 month ago ·

This role will be the nexus between UX Designers, UI Engineers, UI Artists, and Systems Designers, and will collaborate with many other departments across the game from Audio to backend Engineering as needed.
Technical UI Designer
31st Union · Valencia, Spain · 1 month ago ·

This role will be the nexus between UX Designers, UI Engineers, UI Artists, and Systems Designers, and will collaborate with many other departments across the game from Audio to backend Engineering as needed.
Technical Designer - Social Sim
Epic Games · Cary, NC · 1 month ago ·

In this role, you’ll work with a cross-disciplinary team of game designers, artists, audio designers, and programmers to maintain and evolve our in-game furniture and decoration systems that millions of players use to express themselves.
Senior Combat Designer
CI Games · Remote · 2 months ago ·

Work with other departments (Character Art, Animation, VFX, Audio, etc.) to ship characters with state-of-the-art levels of polish.
Technical Designer - Social Sim
Epic Games · Cary, NC · 2 months ago ·

In this role, you’ll work with a cross-disciplinary team of game designers, artists, audio designers, and programmers to maintain and evolve our in-game furniture and decoration systems that millions of players use to express themselves.
Technical Designer - Social Sim
Epic Games · Cary, NC · 2 months ago ·

In this role, you’ll work with a cross-disciplinary team of game designers, artists, audio designers, and engineers to maintain and evolve our in-game furniture and decoration systems that millions of players use to express themselves.
Technical Designer - Social Sim
Epic Games · Cary, NC · 2 months ago ·

In this role, you’ll work with a cross-disciplinary team of game designers, artists, audio designers, and programmers to maintain and evolve our in-game furniture and decoration systems that millions of players use to express themselves.
Senior Technical Designer - Unreal
Big Time Studios · Remote · 2 months ago ·

Collaborate with Design, Engineering, Art and Audio team members to create fun and visually compelling gameplay
Sr. Mobile Game Designer - Philippines
Limit Break · Manila, Philippines · 3 months ago ·

Will assemble a wide assortment of assets (models, characters, animations, VFX, Audio, Gameplay, Narrative and more) in the Unity engine
Cinematic Designer
Remedy Entertainment · Espoo, Finland · 3 months ago ·

You will collaborate with teams such as Level Design, Environment Art, Audio etc.
Senior Quest Designer (Assassin's Creed)
Ubisoft · Chengdu, China · 5 months ago ·

& Narrative colleagues, the Mission & Narrative Directors, Lead Writers, and various Game, Level and Audio Designers to develop innovative quests that flow with the overall game;
Professional / Senior Gameplay Designer (AI)
Remedy Entertainment · Espoo, Finland · 5 months ago ·

You will work closely with programmers, character and VFX artists, animators and audio designers to bring the vision to final quality, evangelizing AI features to level designers and environment artists.
Gameplay Designer - EA SPORTS™ FC
Electronic Arts · Vancouver, British Columbia · 6 months ago ·

Work with animation, art, audio, design, programming, and visual effects to develop your features.
Marathon Staff Weapons Designer
Bungie · Remote · 8 months ago ·

Work with audio, effects, software engineering and animation to make in-game weapons communicate gameplay and fantasy clearly
Senior Level Designer
Brass Lion Entertainment · Remote · 6 months ago ·

A desire to work in a cross-discipline team – including art, audio, game design, and programming – to champion the best possible results
Motion Graphic Designer
Electronic Arts · Shanghai, China · 7 months ago ·

Coordinate closely with various stakeholders to synchronize video and audio elements, ensuring seamless integration in final post-production deliverables.
Marathon Gameplay Designer (Senior to Staff)
Bungie · Remote · 9 months ago ·

Work with audio, effects, and animation developers to make in-game sandbox affordances clear to players
Destiny Weapons Designer (Senior to Staff)
Bungie · Remote · 1 year ago ·

Work with audio, effects, software engineering and animation developers to make in-game weapons features clear to players.
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