Programmer (Engine) - Assassin's Creed projects
Ubisoft · Montréal, Quebec · 13 days ago ·
Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion.
Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion.
Programmer (Engine)
Ubisoft · Montréal, Quebec · 1 month ago ·
Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion.
Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion.
Player Support Specialist
Hinterland Studios · Vancouver, British Columbia · 13 days ago ·
Hold yourself to an extremely high level of professionalism in your communication on behalf of Hinterland.
Hold yourself to an extremely high level of professionalism in your communication on behalf of Hinterland.
Systems Integration Analyst
CD Projekt · Warsaw, Poland · 13 days ago ·
Co-creating and implementing enterprise-level business systems integration strategies.
Co-creating and implementing enterprise-level business systems integration strategies.
Programmer (Animation)
Ubisoft · Toronto, Ontario · 17 days ago ·
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
Programmer (Animation)
Ubisoft · Montréal, Quebec · 17 days ago ·
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
Technical Designer
Ubisoft · Chengdu, China · 14 days ago ·
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Rendering Engineer
OtherSide Entertainment · Remote · 1 month ago ·
High level of competence with C++, particularly low level understanding of how C++ interacts with memory.
High level of competence with C++, particularly low level understanding of how C++ interacts with memory.
Network Engineer
Blizzard Entertainment · Irvine, CA · 1 month ago ·
For ex Cisco, Juniper, DWDM (Infinera, SmartOptics)
For ex Cisco, Juniper, DWDM (Infinera, SmartOptics)
Programmeur.se d'Animation / Animation Programmer
Zenimax · Montréal, Quebec · 1 month ago ·
Tu as une expérience significative avec un ou plusieurs middleware d’animation temps réel (ex : Havok Animation, Granny, HumanIK, Morpheme) ou solutions maisons/personnalisées
Tu as une expérience significative avec un ou plusieurs middleware d’animation temps réel (ex : Havok Animation, Granny, HumanIK, Morpheme) ou solutions maisons/personnalisées
Art Presentation Director - UI & Visual Design
Ubisoft · Singapore, Singapore · 2 months ago ·
Responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game.
Responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game.
VFX Artist | Artiste VFX
Larian Studios · Québec, Quebec · 5 months ago ·
A professional level of written and spoken English*
A professional level of written and spoken English*
Technical Artist
thatgamecompany · Remote · 11 months ago ·
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex.
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex.