AI Systems Engineer
Fatshark · Stockholm, Sweden · 22 days ago ·
An innovative, creative, and non-hierarchical work environment dedicated to pioneering advancements in AI within the gaming industry
An innovative, creative, and non-hierarchical work environment dedicated to pioneering advancements in AI within the gaming industry
Experienced Gameplay Programmer
Fatshark · Stockholm, Sweden · 2 months ago ·
crafts within the project, to implement both underlying game systems and player facing mechanics in LUA (gameplay code) and C++ (engine code).
crafts within the project, to implement both underlying game systems and player facing mechanics in LUA (gameplay code) and C++ (engine code).
Experienced Gameplay Programmer
Fatshark · Stockholm, Sweden · 2 months ago ·
crafts within the project, to implement both underlying game systems and player facing mechanics in LUA (gameplay code) and C++ (engine code).
crafts within the project, to implement both underlying game systems and player facing mechanics in LUA (gameplay code) and C++ (engine code).
Senior Community Manager
Fatshark · Stockholm, Sweden · 1 month ago ·
You often keep one foot in the community and another within our development team, ensuring we meet our players' needs with the product(s) we build.
You often keep one foot in the community and another within our development team, ensuring we meet our players' needs with the product(s) we build.
Experienced UI Artist
Fatshark · Stockholm, Sweden · 2 months ago ·
Be able to understand and work within a given style and IP guidelines
Be able to understand and work within a given style and IP guidelines