Experienced Gameplay Programmer

Stockholm 118 63 SE
1 month ago

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

The role

Fatshark is seeking an Experienced Gameplay Programmer to join our talented development team on Warhammer 40,000: Darktide.

As a Gameplay Programmer at Fatshark you will collaborate with other programmers across the company, and members of different crafts within the project, to implement both underlying game systems and player facing mechanics in LUA (gameplay code) and C++ (engine code). We value individuals with broad interests and skill sets. Darktide will provide the opportunity to work with a wide range of tasks including: NPC and enemy AI, player weapons and abilities, player locomotion, world interaction, objectives, and UI implementations, all within a multiplayer environment. While experience in all areas of gameplay programming is not a requirement for this role, the ability to be flexible and open to working in each area is important, and an existing specialization is a plus.

At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize grand ideas together. Every member of a project is part of the creative process, so being able to effectively provide and receive feedback is essential.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

What you'll do

Required qualifications

Bonus qualifications

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time

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