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Technical Director
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 1 month ago ·

making and execution within strategic projects.
Lead Level Designer (UGC)
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 22 days ago ·

Experience: Proven experience in a lead or senior level design role within the games industry, with a strong portfolio showcasing levels or missions created within game engines or through player-facing creation tools.
Executive Producer
Techland · Wysokie Mazowieckie, Poland · 20 hours ago ·

working with C-level, directors, and department leads to ensure projects are completed on time and within budget,
Head of Localization
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

10+ years experience in localization, preferably within the video game industry,
Head of Localization
Techland · Wrocław, Poland · 1 month ago ·

10+ years experience in localization, preferably within the video game industry,
Head of Co-Dev
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·

serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
Head of Co-Dev
Techland · Wrocław, Poland · 2 months ago ·

serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
Analytics Lead
Techland · Wrocław, Poland · 2 months ago ·

Build and foster a data culture within the organization
Analytics Lead
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·

Build and foster a data culture within the organization
Senior DevSecOps Engineer
Techland · Wrocław, Poland · 3 months ago ·

and advocate for security-first practices within the organization.
Senior DevSecOps Engineer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

and advocate for security-first practices within the organization.
3D Artist
Techland · Wrocław, Poland · 27 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Production Assistant
Techland · Wrocław, Poland · 1 day ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Artist
Techland · Wysokie Mazowieckie, Poland · 27 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Level Designer (UGC)
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 22 days ago ·

A compelling portfolio showcasing levels or missions created within game engines or through player-facing creation tools.
Senior Producer - Everywhere
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 21 days ago ·

Assume a senior role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Senior Technical Designer
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 21 days ago ·

you support the development team with technical and creative input, mentor and coach other technical designers, and act as a reference in evaluating gameplay features and best practices for production workflow within the team.
Game Production Assistant
Techland · Wrocław, Poland · 1 day ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Hair Artist
Techland · Wysokie Mazowieckie, Poland · 13 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Hair Artist
Techland · Wrocław, Poland · 13 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Tax Specialist
Techland · Wrocław, Poland · 21 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
UX/UI Designer
Techland · Wrocław, Poland · 27 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
UX/UI Designer
Techland · Wysokie Mazowieckie, Poland · 27 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Concept Artist
Techland · Wrocław, Poland · 20 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Artist (with scaning experience)
Techland · Wrocław, Poland · 1 day ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Artist
Techland · Wrocław, Poland · 2 days ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Art Director
Techland · Wrocław, Poland · 1 hour ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior 3D Weapon Artist
Techland · Wrocław, Poland · 1 hour ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Executive Producer - Mindseye
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 20 hours ago ·

Assume a leadership role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Network Gameplay Programmer
Techland · Warsaw, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Network Gameplay Programmer
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Principal Online Architect
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 1 month ago ·

The ideal candidate will have demonstrable experience in architecting, developing and running high-volume live services within the gaming industry or similar high-demand environments.
Senior Software Development Engineer in Test
Build a Rocket Boy · Remote · 1 month ago ·

This role involves collaborating closely with C++ engineers within the Unreal environment to develop robust testing frameworks and automation processes, and with other QA and automation teams across the business.
Lead Gameplay Animator
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Gameplay Animator
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Gameplay Animator
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Gameplay Animator
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Tools Programmer
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Tools Programmer
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Cybersecurity Engineer
Techland · Wrocław, Poland · 3 months ago ·

providing advice and guidance to other teams within the business on best practices while maintaining up-to-date and relevant industry knowledge,
Senior Game Designer (3C)
Techland · Wrocław, Poland · 3 months ago ·

designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
Game Designer (3C)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
Senior Game Designer (3C)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
Game Designer (3C)
Techland · Wrocław, Poland · 3 months ago ·

designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
Cybersecurity Engineer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

providing advice and guidance to other teams within the business on best practices while maintaining up-to-date and relevant industry knowledge,
Senior Lighting Artist
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Lighting Artist
Techland · Wrocław, Poland · 1 month ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Producer - Mindseye
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 2 months ago ·

Assume a senior role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Rendering Programmer
Techland · Wrocław, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Incident Response Engineer/SOC Analyst Tier 2+
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Incident Response Engineer/SOC Analyst Tier 2+
Techland · Wrocław, Poland · 2 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Publishing Producer
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 2 months ago ·

Can communicate with varying levels of stakeholders, within publishing production and throughout the company.
Game Director
Techland · Warsaw, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Director
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Cybersecurity Engineer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Cybersecurity Engineer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Global Communications Director
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Global Communications Director
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Network Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Environment Artist
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior QA Analyst
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Artist
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Game Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Character Artist
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Engine Programmer
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior QA Analyst
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Engine Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Designer (Combat)
Techland · Wrocław, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Rendering Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Artist
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Character Artist
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Network Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Designer (Combat)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·

The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Technical Director
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 7 months ago ·

and execution within strategic projects.
Senior Animation Programmer
Build a Rocket Boy · Remote · 6 months ago ·

challenging new technical problems, a Senior Animation Programmer will have an excellent understanding of best-practice and standard techniques within game animation (including experience with animation graphs) with a focus on character animation and will keep up-to-date on innovations within the industry.