Technical Director
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 1 month ago ·
making and execution within strategic projects.
making and execution within strategic projects.
Lead Level Designer (UGC)
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 22 days ago ·
Experience: Proven experience in a lead or senior level design role within the games industry, with a strong portfolio showcasing levels or missions created within game engines or through player-facing creation tools.
Experience: Proven experience in a lead or senior level design role within the games industry, with a strong portfolio showcasing levels or missions created within game engines or through player-facing creation tools.
Executive Producer
Techland · Wysokie Mazowieckie, Poland · 20 hours ago ·
working with C-level, directors, and department leads to ensure projects are completed on time and within budget,
working with C-level, directors, and department leads to ensure projects are completed on time and within budget,
Head of Localization
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·
10+ years experience in localization, preferably within the video game industry,
10+ years experience in localization, preferably within the video game industry,
Head of Localization
Techland · Wrocław, Poland · 1 month ago ·
10+ years experience in localization, preferably within the video game industry,
10+ years experience in localization, preferably within the video game industry,
Head of Co-Dev
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·
serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
Head of Co-Dev
Techland · Wrocław, Poland · 2 months ago ·
serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
serving as a partner across the ecosystem of co-development and outsourcing vendors within and outside of Portfolios/Affiliates, helping to coordinate resources across the business.
Analytics Lead
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·
Build and foster a data culture within the organization
Build and foster a data culture within the organization
Senior DevSecOps Engineer
Techland · Wrocław, Poland · 3 months ago ·
and advocate for security-first practices within the organization.
and advocate for security-first practices within the organization.
Senior DevSecOps Engineer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
and advocate for security-first practices within the organization.
and advocate for security-first practices within the organization.
3D Artist
Techland · Wrocław, Poland · 27 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Production Assistant
Techland · Wrocław, Poland · 1 day ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Artist
Techland · Wysokie Mazowieckie, Poland · 27 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Level Designer (UGC)
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 22 days ago ·
A compelling portfolio showcasing levels or missions created within game engines or through player-facing creation tools.
A compelling portfolio showcasing levels or missions created within game engines or through player-facing creation tools.
Senior Producer - Everywhere
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 21 days ago ·
Assume a senior role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Assume a senior role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Senior Technical Designer
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 21 days ago ·
you support the development team with technical and creative input, mentor and coach other technical designers, and act as a reference in evaluating gameplay features and best practices for production workflow within the team.
you support the development team with technical and creative input, mentor and coach other technical designers, and act as a reference in evaluating gameplay features and best practices for production workflow within the team.
Game Production Assistant
Techland · Wrocław, Poland · 1 day ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Hair Artist
Techland · Wysokie Mazowieckie, Poland · 13 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Hair Artist
Techland · Wrocław, Poland · 13 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Tax Specialist
Techland · Wrocław, Poland · 21 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
UX/UI Designer
Techland · Wrocław, Poland · 27 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
UX/UI Designer
Techland · Wysokie Mazowieckie, Poland · 27 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Concept Artist
Techland · Wrocław, Poland · 20 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Artist (with scaning experience)
Techland · Wrocław, Poland · 1 day ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Artist
Techland · Wrocław, Poland · 2 days ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Art Director
Techland · Wrocław, Poland · 1 hour ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior 3D Weapon Artist
Techland · Wrocław, Poland · 1 hour ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Executive Producer - Mindseye
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 20 hours ago ·
Assume a leadership role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Assume a leadership role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Network Gameplay Programmer
Techland · Warsaw, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Network Gameplay Programmer
Techland · Wrocław, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Principal Online Architect
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 1 month ago ·
The ideal candidate will have demonstrable experience in architecting, developing and running high-volume live services within the gaming industry or similar high-demand environments.
The ideal candidate will have demonstrable experience in architecting, developing and running high-volume live services within the gaming industry or similar high-demand environments.
Senior Software Development Engineer in Test
Build a Rocket Boy · Remote · 1 month ago ·
This role involves collaborating closely with C++ engineers within the Unreal environment to develop robust testing frameworks and automation processes, and with other QA and automation teams across the business.
This role involves collaborating closely with C++ engineers within the Unreal environment to develop robust testing frameworks and automation processes, and with other QA and automation teams across the business.
Lead Gameplay Animator
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Gameplay Animator
Techland · Wrocław, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Gameplay Animator
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Gameplay Animator
Techland · Wrocław, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Tools Programmer
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Tools Programmer
Techland · Wrocław, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Cybersecurity Engineer
Techland · Wrocław, Poland · 3 months ago ·
providing advice and guidance to other teams within the business on best practices while maintaining up-to-date and relevant industry knowledge,
providing advice and guidance to other teams within the business on best practices while maintaining up-to-date and relevant industry knowledge,
Senior Game Designer (3C)
Techland · Wrocław, Poland · 3 months ago ·
designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
Game Designer (3C)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
Senior Game Designer (3C)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
designing said gameplay mechanics/systems aligned with the creative direction, within the boundaries set by technical and game constraints (and challenging them if necessary),
Game Designer (3C)
Techland · Wrocław, Poland · 3 months ago ·
designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
designing gameplay mechanics/systems aligned with the creative direction, within the boundaries provided by the Lead Game Designer (challenging them if necessary),
Cybersecurity Engineer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
providing advice and guidance to other teams within the business on best practices while maintaining up-to-date and relevant industry knowledge,
providing advice and guidance to other teams within the business on best practices while maintaining up-to-date and relevant industry knowledge,
Senior Lighting Artist
Techland · Wysokie Mazowieckie, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Lighting Artist
Techland · Wrocław, Poland · 1 month ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Producer - Mindseye
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 2 months ago ·
Assume a senior role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Assume a senior role in unassigned responsibilities within the scope of feature delivery, ensuring full coverage of essential tasks, and demonstrating proactive problem-solving.
Rendering Programmer
Techland · Wrocław, Poland · 2 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Incident Response Engineer/SOC Analyst Tier 2+
Techland · Wysokie Mazowieckie, Poland · 2 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Incident Response Engineer/SOC Analyst Tier 2+
Techland · Wrocław, Poland · 2 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Publishing Producer
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 2 months ago ·
Can communicate with varying levels of stakeholders, within publishing production and throughout the company.
Can communicate with varying levels of stakeholders, within publishing production and throughout the company.
Game Director
Techland · Warsaw, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Director
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Cybersecurity Engineer
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Cybersecurity Engineer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Global Communications Director
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Global Communications Director
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Network Programmer
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
3D Environment Artist
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior QA Analyst
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Programmer
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Artist
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Game Programmer
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Character Artist
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Programmer
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Engine Programmer
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior QA Analyst
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Engine Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Designer (Combat)
Techland · Wrocław, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Lead Game Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Rendering Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Character Artist
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Character Artist
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Network Programmer
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Senior Game Designer (Combat)
Techland · Wysokie Mazowieckie, Poland · 3 months ago ·
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
The gamers' trust in our games has resulted in our newest project, Dying Light 2 Stay Human, selling more than 5 million copies across all platforms within the first month after release.
Technical Director
Build a Rocket Boy · Remote - Edinburgh, United Kingdom · 7 months ago ·
and execution within strategic projects.
and execution within strategic projects.
Senior Animation Programmer
Build a Rocket Boy · Remote · 6 months ago ·
challenging new technical problems, a Senior Animation Programmer will have an excellent understanding of best-practice and standard techniques within game animation (including experience with animation graphs) with a focus on character animation and will keep up-to-date on innovations within the industry.
challenging new technical problems, a Senior Animation Programmer will have an excellent understanding of best-practice and standard techniques within game animation (including experience with animation graphs) with a focus on character animation and will keep up-to-date on innovations within the industry.