Systems Engineer
Bit Reactor · Hunt Valley, MD · 1 year ago ·
Our team has a track record of shipping the award-winning franchises XCOM, Civilization, and Elder Scrolls Online and is excited to usher in a new era of games that blur the line between strategy and action.
Our team has a track record of shipping the award-winning franchises XCOM, Civilization, and Elder Scrolls Online and is excited to usher in a new era of games that blur the line between strategy and action.
Technical Artist - Treyarch (Los Angeles)
Activision · Chula Vista, CA · 4 days ago ·
Work with an established proprietary rigging and animation system with an emphasis on weapon rigging and pipeline support.
Work with an established proprietary rigging and animation system with an emphasis on weapon rigging and pipeline support.
Senior Technical Designer - Treyarch (Vancouver)
Activision · Vancouver, British Columbia · 2 months ago ·
A Technical Designer should be excellent at rapidly prototyping ideas and capable of turning a design specification from paper into a high quality, shippable game system.
A Technical Designer should be excellent at rapidly prototyping ideas and capable of turning a design specification from paper into a high quality, shippable game system.
Game Automation Director
Madbox · Barcelona, Spain · 9 months ago ·
We are now entering a new era where we aim at becoming the next Gaming Hit Factory and this is where you come in !
We are now entering a new era where we aim at becoming the next Gaming Hit Factory and this is where you come in !
Senior Unity Programmer
WayForward · Valencia, CA · 4 years ago ·
Significant experience with C# and Unity3D particularly the UI system.
Significant experience with C# and Unity3D particularly the UI system.
Senior Network Programmer, Games
WayForward · Valencia, CA · 4 years ago ·
This position will specialize in design and architecture of online/multiplayer system as well as game side object syncing.
This position will specialize in design and architecture of online/multiplayer system as well as game side object syncing.