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Principal Designer, Missions - Unannounced Game
Blizzard Entertainment · Irvine, CA · 1 month ago ·

Reporting to the Game Director, you will work with design leadership, as well as other designers, artists, code, audio, VFX, and animation departments to create iconic missions that combine memorable stories with compelling gameplay.
Concepteur(-trice) principal(e) de jouabilité / Principal Gameplay Designer - Remote
People Can Fly · Remote · 2 days ago ·

Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence
Principal Software Engineer, Off Console
Sony Playstation · San Mateo, CA · 19 days ago ·

Experience with audio/video codecs and streaming protocols, including WebRTC.
Principal Game Designer
People Can Fly · Wysokie Mazowieckie, Poland · 11 hours ago ·

Remain current on industry trends, including new game genres, new game design methods and techniques, and trending audio visual excellence.
Principal Software Engineer, Voice Communication team
Roblox · San Mateo, CA · 1 month ago ·

As a Principal Software Engineer, Voice Communication team, you'll be in charge of building our upcoming platform to bring multi-modal communication experience - voice chat, 3D audio, and large-scale broadcast, to our 160M+ monthly users.
Principal Combat Designer
Remedy Entertainment · Espoo, Finland · 1 month ago ·

Work in tandem with programmers, character and VFX artists, animators, and audio designers to bring combat scenarios to life, ensuring a cohesive and immersive experience.
Principal Designer, Combat - Unannounced Game
Blizzard Entertainment · Irvine, CA · 1 month ago ·

Remain current on industry trends including new game genres, new game design techniques, and trending audio-visual excellence.
Principal Producer
Guerrilla · Amsterdam, Netherlands · 1 month ago ·

Facilitate inter-departmental communication with teams such as design, code, art, VFX, lighting, audio, and writing to coordinate delivery across sophisticated co-dependencies.
Gameplay Software Engineer (Principal/Senior)
Bonfire Studios · Orange, CA · 4 months ago ·

Your main focus will be working closely with designers, animators, visual effects artists, and audio designers to continually refine & evolve gameplay to delight players.
Principal Machine Learning Engineer - Roblox Large Model
Roblox · San Mateo, CA · 3 months ago ·

Design and implement machine learning algorithms that can seamlessly operate across multimodal data such as text, images, audio, and others
Principal Cinematics Producer
Guerrilla · Amsterdam, Netherlands · 5 months ago ·

Facilitate inter-departmental collaboration, bridging gaps between art, VFX, lighting, audio, writing, and world design.
Principal Environment Artist
1047 Games · Remote · 7 months ago ·

Work closely with animation, lighting, audio, and vfx teams to ensure levels are polished in all aspects
Speculative Application - Senior/Lead/Principal Programmer
Sumo Digital · Warrington, United Kingdom · 10 months ago ·

Specialisms such as graphics, animation, physics, AI, tools, networking, audio, CI, etc
Systems Engineer (Senior/Principal/Lead)
Bonfire Studios · Orange, CA · 1 year ago ·

We love people who are passionate about multiple areas so you will probably also spend time in other areas; you might help with audio, gameplay systems, audio tools, UI systems, platforms.
Principal Engine Programmer
Zenimax · Frankfurt am Main, Germany · 1 year ago ·

Experience with animation, 3D graphics, audio, AI or gameplay programming