Senior Gameplay AI Software Engineer
Worlds Untold · Remote · 1 month ago ·
Minimum of 7 years of experience in AI programming within the gaming industry.
Minimum of 7 years of experience in AI programming within the gaming industry.
Lead Gameplay Software Engineer (United States)
Worlds Untold · Remote · 3 months ago ·
The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location.
The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location.
3D Marketing Animator
Spyke Games · Istanbul, Turkey · 4 months ago ·
Familiarity with editing animated assets within Unity
Familiarity with editing animated assets within Unity
Lead Gameplay Software Engineer
Worlds Untold · Remote · 4 months ago ·
The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location.
The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location.
Lead Technical Artist
Worlds Untold · Remote · 4 months ago ·
The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location.
The expected annual base pay ranges reflected in this job description are applicable to individuals residing in or working within a designated location.
General Application
Studio Wildcard · Redmond, WA · 10 months ago ·
Clearly articulate your areas of expertise, career aspirations, and preferred roles within our organization.
Clearly articulate your areas of expertise, career aspirations, and preferred roles within our organization.
Senior Engine Programmer - Remote or On Site
Studio Wildcard · Remote · 11 months ago ·
Communicate with other developers within the team to improve existing features and tools
Communicate with other developers within the team to improve existing features and tools