Production Assistant - Los Angeles
PTW · Los Angeles, CA · 25 days ago ·
Preparing Non-disclosure agreements and contracts, Travel Packs for rehearsals, crowd sessions, and Performance Capture sessions Other
Preparing Non-disclosure agreements and contracts, Travel Packs for rehearsals, crowd sessions, and Performance Capture sessions Other
Senior 3D Character Artist
PTW · Tbilisi, Georgia · 6 months ago ·
As a Senior 3D Character Artist at 1518, you will have the opportunity to contribute your creativity and skills to bring our game characters to life in exciting and immersive ways.
As a Senior 3D Character Artist at 1518, you will have the opportunity to contribute your creativity and skills to bring our game characters to life in exciting and immersive ways.
Senior 3D Character Artist
PTW · Tbilisi, Georgia · 6 months ago ·
As a Senior 3D Character Artist at 1518, you will have the opportunity to contribute your creativity and skills to bring our game characters to life in exciting and immersive ways.
As a Senior 3D Character Artist at 1518, you will have the opportunity to contribute your creativity and skills to bring our game characters to life in exciting and immersive ways.
Senior 3D Environment Artist
PTW · Tbilisi, Georgia · 6 months ago ·
immersive 3D environments will be crucial in crafting visually stunning game worlds with meticulous attention to detail and optimization.
immersive 3D environments will be crucial in crafting visually stunning game worlds with meticulous attention to detail and optimization.
Senior 3D Environment Artist
PTW · Tbilisi, Georgia · 6 months ago ·
immersive 3D environments will be crucial in crafting visually stunning game worlds with meticulous attention to detail and optimization.
immersive 3D environments will be crucial in crafting visually stunning game worlds with meticulous attention to detail and optimization.
Lead Rigger | Internal
PTW · Madrid, Spain · 9 months ago ·
Familiarity with the entire game asset creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture painting, setting up and exporting to game.
Familiarity with the entire game asset creation pipeline: high-poly sculpting, retopology, UV mapping, texture baking, texture painting, setting up and exporting to game.