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Associate User Interface Artist

Electronic Arts
Orlando Florida 32810 United States
4 years ago
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User Interface Artist

Role Overview
Graphic Designers are responsible for focusing on the game player’s experience and interaction with the game. Their goal is to make the player’s experience as intuitive as possible, in particular by making sure a game player can easily navigate menus, icons, and displays. Graphic Designers are responsible for developing common interface ergonomics, which includes the creation of broadcast style overlays for in-game presentation and functionality of the products. The Graphic Designer will play a role in conceptualizing, designing, and creating individual assets for the interface. Animation may also be required.

Additionally, Graphic Designer candidates will need to provide customized art content for Madden Overdrive Dynamic Messaging and MOTD on a daily basis, sometimes 7-days a week, sometimes 20+ images per day in a variety of formats as needed for Live Content. The content is often iterated, sometimes even changed wholesale as business needs change. The Artist will work closely with other artists, producers, and designers to develop content that meets game style requirements as well as Live Content themes,

What skills does EA look for?
Our Graphic Designers should possess a background in digital interface design (console, software, web, mobile)

From a technical standpoint, Graphic Designers must have experience with Photoshop, Flash, and/or Illustrator. Nice to have skills include 3DS Max, Maya, Softimage/XSI, Premiere, Dreamweaver, and After Effects.

Graphic Designers should have strong artistic, typographic, and layout skills. They are able to develop innovative design solutions while following creative and art direction. A passion for design is mandatory.

A Graphic Designer’s portfolio must demonstrate a creative approach and style without sacrificing readability and flow of information. They must demonstrate a good eye for:

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