[Unannounced Project] Gameplay Software Engineer - C++
1 month ago
EA Korea Studio
We are EA's game development studio based in Seoul, known for the FIFA Online series, a AAA sports game, as well as Need for Speed Online and MLB Online. Going beyond localizing global-scale games, we are on our journey to become an all-round game developer and lead a new trend in the gaming industry. Our mission is to inspire the world to Play!
EA Korea Studio, armed with its unparalleled development capability for authentic graphic and diverse content that reflects lifelike football experience, is a large development organization in which Game Designers, Artists, Software Engineers, Development Directors, and Producers work together throughout the entire game development process, from production to live service.
EA Korea Studio adheres to EA's global systematic and documented development process throughout the whole production process, from development planning to game design confirmation, visual direction setting and implementation to QA. At the same time, EA Korea Studio makes improvements based on the feedback from those who participate in the development process by streamlining our processes and pursuing optimization.
EA Korea values the work-life balance among our employees. With a flexible work schedule in place, EAK allows employees a level of autonomy to schedule their work day based on their lifestyle. Also, EAK has adopted a hybrid work model (a mix of in-office and remote work) to keep up with the post-Covid era.
- You will be reporting to the development director.
Responsibilities
- You will develop core gameplay using Frostbite, the EA Studio's proprietary engine.
- You will responsible for all aspects related to core gameplay, including AI, Player Control,
- You will animation Solution and Physics.
- You will add and maintain the gameplay development tool functions.
- You will optimize gameplay performance.
- You will analyze and fix game play issues arising in the live environment.
Qualifications
- 7+ years of experience in related field.
- Proficiency in C/C++ and STL.
- Several content development experiences.
- Collaboration experience in team-level development process.
- Proficiency in reading and writing English.
Required Documents
※ If your application document exceeds 2MB, please upload it to Google Drive first, open it for all viewers, save the link in a notepad file, and then upload the file.
Hiring Processes
- Application Review - Assignment (Coding Test) – 3 Rounds of Interview- Negotiations (details subject to change)
Create Your Profile — Game companies can contact you with their relevant job openings.