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Ux/Ui Designer

Arvore
São Paulo
1 year ago
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ARVORE is an award-winning studio, based in São Paulo, that creates and develops profound interactive games and experiences, using the latest immersive technologies such as virtual reality, augmented reality, and mixed reality.

We are looking for a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.

JOB DESCRIPTION

The UX/UI Designer at ARVORE is responsible for helping the team create the best user experience in our games, ensuring that the end-to-end journey meets desired outcomes.

What will you focus on in the first few months at ARVORE?

  • Style guide and UI creation for VR game design
  • Standardization of the existing UI in the project (it is at alpha level)
  • Implementation of the same UI in Unity (in partnership with the Developers)
  • Knowledge of Shaders and VFX is desirable, but not mandatory

MAIN CROSS-FUNCTIONAL ACTIVITIES:

General Responsibilities:

  • Develop the User Experiences & Interfaces (UX/UI) strategy, and help set up the roadmap based on analysis for optimized consumer experience.
  • Provide rationale and supporting data for UX recommendations.
  • Apply the UX/UI standards to identify improvement areas, test and validate new standards through analysis and tests (external, internal, A/B, etc.).
  • Prepare all UX/UI design and delivery documentation in full and on time for developers to work from (this could include preparation of user journeys, concept maps, game UX flows, and wireframes)
  • Analyze user insights to identify enhancements to the consumer experience.
  • Develop a solid UI Styleguide for the game, based on the work of other fronts, such as Production Design, Visual Design, Marketing, Creative Direction and Lead Artists.
  • Build game menus, navigation buttons, search fields, narrative text boxes, among other key UI elements.
  • Develop UI mockups, wireframes and low and hi-fi prototypes that clearly illustrate how navigation functions and look like.
  • Prepare and present rough drafts to internal teams and key stakeholders.
  • Conduct layout adjustments based on user feedback.

MUST HAVE:

  • Deep knowledge of UX principles and directives, like Usability Tests, Features/Interactions Design, and Experience Flow.
  • Great visual skills to create interfaces easy to understand, use and love.
  • Good knowledge of prototyping tools, like Figma.
  • Experience with digital graphical tools like Photoshop and Illustrator.
  • Great iconography, grid and typography skills
  • Capacity to analyze User Experience insights and wireframes, and build high-fidelity user interface prototypes.
  • Excellent communication skills.
  • Excellent time estimation, management, and organizational skills, and the ability to cope with multiple projects at a time
  • Accuracy and attention to detail
  • Professionalism regarding time, budgets, and deadlines
  • Proficiency in multimedia presentation software, such as Keynote and/or Google Slides
  • Advanced English.

NICE TO HAVE:

  • Experience, Knowledge of Unity and/or Unreal UI layout and animation.
  • Previous work with Visual Identity and brand desing, or design for marketing and advertising..
  • Some knowledge with animation and motion design
  • A passion for Games, Movies, TV, Art, Animation, RPGs, Theater and narrative experiences would be a great plus.

RECRUITING PROCESS:

  • Apply for the position
  • Selected candidates will be invited for an initial interviewing process
  • Final candidates will meet the team and go through final interviews
  • Decisions will be e-mailed right after
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