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Tools and Pipeline Software Engineer - Skate - C++, C#, WPF

Electronic Arts
Vancouver British Columbia Canada
3 years ago
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At EA, we exist to Inspire the World to Play. We create amazing experiences for our players everywhere and we consider our players' experiences first in everything we do.

Nowhere is this more evident than with our Skate franchise where we’re bringing a contemporary Skate experience to our new and future fans.

Now that we can tell you what we’re up to, Deran and Cuz would like to invite you to apply to our positions if this is the game and team that are right for you:

We started something special back in 2007, it’s time to see where we can take it. We’re looking for people that want to join the family and harness the boundless potential of skating, gaming, and community to create something that respects Skate’s legacy while pushing us into a fun filled future. Simply put, if you’re interested in building an amazing place to skate…and have fun…let us know

The Tools and Pipeline Engineer for Skate will report to our Technical Director.

Primary Responsibilities:

Requirements:

Assets:

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