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Software Engineer

Electronic Arts
Vancouver British Columbia Canada
3 years ago
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EA has thousands of creators worldwide so every tool you write, every optimization you apply, and every problem you solve has wide, positive impacts. You will develop an in-depth understanding of product designs, work with teams to create solutions to numerous workflow issues, and will think laterally to identify requirements, roadblocks, or efficiencies that your partners may not consider.

The Tools Engineer will be a part of our Character Animation Research Team (A-Team) is a small team based in beautiful Vancouver, British Columbia. We are devoted to advancing the field of Character Animation and AI, to help bring characters to life.

Our technology is shared across multiple games in EA including FIFA, Madden, NHL, NBA, Battlefront and Anthem. We are looking for a passionate engineer to join our team to push the boundaries of animation quality.

You will be on a temporary assignment (1 year contract) to start, with potential for longer term employment.

Responsibilities:

Qualifications:

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