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Tools Programmer
1 year ago
Job Description
YOUR DAILY JOURNEY
As a Tools Programmer at Ubisoft Singapore you'll join Flagship, a team that specializes in the production of visuals and cinematics for our games. Our games are known for their quality such as Assassin's Creed, Far Cry, Watch_Dogs, Rainbow Six, For Honor, and many others.
We need your expertise to set a new benchmark in the industry.
At Flagship, you will be involved in systems that span a wide spectrum, from the game engine to any middleware used by the studio to the artists. As needed, you will also work in specific systems (UI, digital content creation tools, database, render farm, etc.) and deliver tools that are stable, functional, efficient and effective.
What you’ll do
- Design and develop image production tools and pipelines used in the various mandates of the Helix graphics team + ensure their proper integration with other systems (engine, digital content creation tools, front-end or middleware).
- Support the designers of the graphics team by ensuring that their tools meet their needs.
- Program in a clear and structured manner while being aware of performance, maintenance, modularity, scalability and compatibility requirements.
- Debug, evolve and optimize existing systems.
- Document your work in order to transfer your knowledge and allow users to understand how to use new systems and features.
Qualifications
WHAT YOU WILL BRING
- An undergraduate degree in mathematics, computer science, software engineering, or the equivalent
- Good Python and C++ programming skills (TypeScript is a plus)
- Knowledge of UI development and programming around digital content creation tools (MotionBuilder, Maya, 3Ds Max)
- Ability to work both independently and in a team.
- Good analytical and synthesis skills + attention to detail
- Problem solving and debugging skills + the ability to reverse engineer
- Curiosity and resourcefulness that will push you to reach out to people
Additional Information
WHAT YOU’LL ENJOY
Check out our list of perks and benefits here: https://www.ubisoftsingapore.com/
JOIN THE SQUAD
Making games is serious business, but it's very important for us to have fun while creating awesome worlds so that we can convey the same sense of joy to millions of players in the world.
Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!
We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Company Description
CREATOR OF WORLDS
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017.
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