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Technical Director

Wildlife Studios
São Paulo, São Paulo, Brazil
3 years ago
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About Wildlife

Wildlife is one of the leading mobile game developers and publishers in the world. In eight years, our gaming titles have been downloaded over 1.5 billion times providing fun to millions of people, every day, everywhere.

We are not done yet. We aspire to develop games that will be remembered by generations. To achieve this goal, we pursue to be best-in-class in each of our major disciplines: Product, Engineering, Art, Marketing, and Data. That’s why we are rapidly expanding and building talented and passionate teams in our offices in Argentina, Brazil, Ireland, and the US.

About the Team

You and the Game Director will be responsible for the game, composed usually of 3 to 5 multidisciplinary squads, which in turn are composed of 3 to 8 engineers, 1 PM, and sometimes floating team members such as UX designers, UI designers, 3D artists, Game Designers, and Embedded QAs. Bigger projects can have ~70 to 100 people. You will be a member of the Studio Leadership team, reporting to a Studio Engineering Director and participating in engineering-wide alignment meetings with the other Technical Directors.

About the Role

As a Game Tech Director, you will lead the technical development and decisions of one of the Studio's games, guaranteeing that the Squads are working effectively, overseeing the work of the Squad Leads, and helping the Product Managers to manage the roadmap, prioritizing product-related tasks and technical tasks, and making sure that the project follows the correct direction technically.

You will autonomously identify all inefficiencies in the current project's way of working and define all systems, tools, and processes that need to be put in place to solve them. When doing so, you will be responsible for letting the engineering leadership know about the tests and their results, creating workgroups when necessary to spread best practices to other projects.

You will be responsible for defining a long term Technical Vision for the Game, with an inspirational definition of where you want it to be in the future. You will then create an action plan with clear initiatives to drive us towards this technical vision. This plan will be translated into quarterly OKRs (Objectives and Key Results) that should be defined and tracked by you.

You will work with the other games' Tech Directors, with the Head of Engineering and with the Studio's Technical Director to make sure you are aligned with the Studio's best practices and that you are aware of all possible problems that might come up by learning from other games' problems. You will also be responsible for making sure that the learnings and contributions from your project are also spread to the other teams.

You will usually be the Engineering Hub inside your project and will be responsible for answering any external technical questions and demands, knowing who are the key people you can delegate the questions to, and estimating the demands at a high-level to be able to bring them to Roadmap Update meetings.

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