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Technical Audio Designer
1 year ago
That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.
We are looking for a Technical Audio Designer who is passionate about making ground-breaking audio innovations and award-winning technical sound design for a AAA title. This is an opportunity to help define our audio tech and pipeline, as well as establish best practices for our game audio systems, and really push the limit on techniques and features for a new immersive and detailed game title. You will work alongside the Audio Team, Tools and Software Engineers, and representatives from the other development disciplines to deliver the highest quality audio experience and attain our goal of Game of the Year.
Responsibilities:
- Design and develop unique game audio systems, based on gameplay features and overall creative audio direction.
- Help to develop best practices for audio systems use, naming conventions, organizational structure, and workflow efficiencies.
- Work closely with the Audo Software Engineers to specify the needs for tools and audio pipeline improvements to achieve the game's goals.
- Collaborate with other disciplines to understand gameplay needs and determine best methods to integrate audio systems.
- Troubleshoot and debug game audio systems and functionality.
- Work with Production to adhere to development schedules and deadlines.
- Evaluate and communicate risk to Audio Leadership.
Requirements & Skills:
- 3+ years of experience with professional game audio development.
- Experience with AAA game development.
- Shipped titles on major platforms, such as Playstation, Xbox, or PC.
- Professional understanding of sound design, sound implementation, mixing, and game audio engine capabilities.
- Basic scripting experience.
- Experience using Unreal Engine and Wwise, or equivalent.
- Bonus for having worked on narrative-driven games, features, and systems.
- Strong interpersonal communication skills, especially while working with groups outside of the audio department.
TNM considers a number of factors when determining each role's base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S.
TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.
The estimated base pay range for this role is: $110,000 - $142,000
That's No Moon is an equal opportunity employer and all qualified applicants will receive consideration for employment without regard to race, ancestry, color, citizenship, religion, sex, sexual orientation, gender identity or expression, marital status, pregnancy, age, national origin, disability status, legally protected physical or mental disability, genetic information, protected veteran status, or any other characteristic protected by law.
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