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Technical Artist

Tripwire Interactive
Roswell, Georgia, United States
3 years ago
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Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We're an independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. Tripwire has solidified its place as one of the games industry’s leading independent developers. Our independence means the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!

Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here.

Responsibilities:

  • Work with engineers and artists to analyze and refactor content for performance
  • Prototype and develop efficient and creative solutions in an existing content base
  • Develop tools and workflow improvements
  • Mentor artists on best practices
  • Mediate /Guide overall visual quality and performance across all platforms
  • Provide Detailed Performance Reports of internal projects across all platforms
  • All other duties as assigned

The ideal candidate will have a mix of the qualifications below:

  • Strong communication and proven ability to work with others to develop and iterate on features
  • Experience with various software packages such as 3DsMax, Maya, Photoshop, Zbrush, Substance , Houdini
  • Demonstrated ability to provide support, training, and documentation for art teams
  • Scripting or shader programming experience is a plus
  • Proficient with node-based material editor, such as UE4's
  • Experience with PIX or other GPU capture tools
  • Cross-platform development experience (XB1/PS4 preferred)
  • Experience working with and gathering spreadsheets, data sets and charts to analyze data to drive profile-based action
  • Experience in Unreal Engine 4

Benefits:

  • Profit Share
  • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
  • Up to 30 days of PTO
  • 16 paid Holidays
  • Short Term Disability & Long Term Disability
  • 401k Match
  • Flexible Spending Account
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days
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