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Technical Artist

Archiact Interactive
Vancouver British Columbia
1 year ago
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ABOUT US :

Archiact is a premier virtual reality (VR) game studio headquartered in Vancouver, BC, with a satellite office in Toronto, ON, and a presence spanning across Canada. With over 100 dedicated VR developers, Archiact is one of the largest independent VR studios in the world. Since 2013, Archiact has been focused on pushing the limits of VR and creating immersive, impactful games with unforgettable characters and stories.

OUR GAMES :

Alongside the recently announced Journey to Foundation, self-published by the studio, Archiact’s portfolio includes the critically acclaimed DOOM 3: VR Edition, MARVEL: Dimension of Heroes, and original IPs such as Evasion and the award-winning FREEDIVER: Triton Down.

OUR VALUES:

Archiact’s core values are focused on innovation, diversity & inclusion, kindness & respect, creative integrity, open communication, and the strong belief that VR game experiences offer unique opportunities for human connection, discovery, well-being, and joy. At Archiact, equity, diversity, and inclusivity is developed and directed by our employees, allowing us to build innovative and immersive experiences that are accessible and meaningful to a wider audience. We seek to build a diverse team, and to nurture a safe, inclusive work environment where everyone can thrive.

We are a Vancouver-based studio but are happy to consider candidates from all over Canada to work remotely. We also offer relocation assistance to candidates from outside of Canada.

ROLE OVERVIEW:

We are looking for a Technical Artist to join our agile and fast paced team. This strong communicator will work closely with Art and Engineering to develop assets, tools, and new standards and workflows – whatever it takes to push the visual quality of our games to new levels!

ABOUT YOU :

You are a Technical Artist with a unique skillset. You may consider yourself to be a generalist, or you may have vast experience in one specific area of a pipeline. You enjoy the creative iterative problem-solving process required to bring original concepts and high-profile IPs to life. You thrive in teams and are open to taking on new challenges to assist in raising the quality bar. If you think you’ve got what it takes to join the Archiact team we’d like to hear from you!

RESPONSIBILITIES:

  • Reporting to the Lead Technical Artist and working closely with the Art and Engineering Teams, you will maintain the Art Production Pipeline.
  • Identify optimization challenges, apply your expertise to problem-solve, and share techniques to overcome them.
  • Create tools and scripts to improve the art team’s efficiency.
  • Develop visual features of the game, whether that’s writing shader code, pioneering new asset creation techniques, or creating technical prototypes and mock-ups.
  • Work with the team leads across various disciplines to enhance gameplay, environments, VFX and cinematic elements.
  • Ensure that assets integrate with minimal friction into the game engine, without sacrificing visual quality.
  • Provide concise, constructive feedback and solutions when identifying recurring issues / needs, documenting recommendations to improve limitations or optimal use cases in pipeline and tools.
  • Troubleshoot gameplay and architecture issues that might impact content creation and integration, and develop workflows to compensate for such limitations.

REQUIREMENTS

MUST HAVE:

  • 2 years of experience as a Technical Artist at a game, VFX, or feature animation studio.
  • Thorough understanding of the Unreal Engine development platform (including proficiency with blueprints) or equivalent. eg. Unity 3D Engine development.
  • Comfortable in a range of 3D software packages including modeling, texturing, rigging and IK setup, animation, scripting, and tool creation.
  • Intermediate programming experience with scripting languages (Python / MEL) and shading languages.
  • Experience with Unreal material / shader creation and optimization.
  • Experience scripting Tools.
  • Strong artistic background and content development skills. This can be modeling, texturing, lighting, or any other area where you have experience, but a strong artistic eye is a necessity.
  • Excellent written and oral communication skills.
  • A self-starter attitude with excellent problem-solving skills.
  • A team-player attitude with the ability to collaborate effectively with various stakeholders in a fast-paced environment.

NICE TO HAVE:

  • Experience in C++ or related languages.
  • Experience working with VR and/or AR.
  • Experience with Substance Painter/Designer, Houdini, and/or ZBrush

BENEFITS & PERKS – WHAT’S IN IT FOR YOU?

  • A competitive base salary.
  • Comprehensive extended health and wellness benefits including employee assistance program (in effect from first day of employment).
  • Annual Health & Wellness allowance.
  • 3 weeks paid parental leave (top-up on EI).
  • Paid studio closure for the Winter Holidays.
  • We offer the choice of fully remote, in-studio, or a hybrid work arrangement for Vancouver employees. Team members in other provinces are welcomed on a remote working basis.
  • Relocation assistance for candidates outside of BC, Canada.
  • An opportunity to work with high profile partners on emerging technical platforms.
  • Training and career development opportunities.
  • The chance to be part of an experienced, high-achieving and fun team.
  • An inclusive and diverse team and atmosphere.
  • The opportunity to help pave the way for the future of VR/AR gaming.
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