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Technical Artist - Generalist
1 year ago
Located in thriving Austin, Texas, Airship Syndicate was founded by four industry vets formerly of Vigil Games - the house that Darksiders built. Led by visionary comic artist Joe Madureira, we work with a wide group of talented contributors located both in our studio and around the world. Our projects include Battle Chasers: Nightwar, Darksiders Genesis, the upcoming Ruined King: A League of Legends Story, and the upcoming Wayfinder.
Our goal is simple: build a lean, fun, independent game studio to create top-quality games for a variety of gaming platforms.
Airship is currently seeking a skilled General Technical Artist to help enhance developer productivity and make lives easier by establishing pipelines and scripting tools to push the quality and efficiency of our game. You’ll work closely with art, animation, and VFX, advising on technical resources, researching new techniques, and ensuring the team is efficient and effective.
RESPONSIBILITIES:
- Learn and maintain a deep understanding of the artistic creation process at Airship to assist with everything from performance to artistic direction.
- Work with art, design, and code teams to prototype new features.
- Debug and solve complex visual, scripting, and performance problems
- Help support content creators on a daily basis
- Push the boundaries on what the team and tech can do, researching and developing as needed.
REQUIRED:
- Python
- Maya, 3D Studio Max, or Blender (Maya/Max preferred)
- Unreal Engine / Unity (Unreal preferred)
- Solid understanding of art and animation pipelines
- Excellent communication and interpersonal skills
- Exceptional problem-solving, analytical, and organizational skills.
- Flexibility to work on different tasks for different disciplines on a daily basis.
NICE-TO-HAVE:
- C++
- PyQT / PySide 2
- Photoshop
- Houdini
- MaxScript / MelScript / OpenMaya
- Substance
- Familiar with version control systems, specifically Perforce.
- Shader development experience.
- High-level artistic skills - proportion, color, composition.
- Experience in digital art content creation - high and low-poly modeling, unwrapping, baking, texturing, level art, etc.
Our Benefits:
Healthcare that includes: complete medical, dental, and vision plans that cover you and your dependents.
Life insurance plus short and long-term disability.
Generous matching retirement contributions so you can live the good life after you retire.
Flexible Spending Accounts
Open Paid Time Off
Profit-Sharing
Relocation packages
Perks Upon Perks:
A world-beating, custom-made board gaming table
Payday Friday Off
Flex Days, where working from home is optionally allowed
Office movie lunches at Alamo Draft House (when we're not in a pandemic)
Access to your favorite snacks and beverages
MAME cabinet
GrubHub Account w/ meal credits
How We Work
Autonomy through collaboration:
We remove as many barriers as possible between you and productivity. We’ll ask you to be self-reliant and self-motivated, with the expectation that you talk frequently with your lead and teammates to keep everyone aligned.
Focused project management:
We don’t manage just to manage. We’re building a system and process that is helpful, but not intrusive. If someone is asking you for a status update, it’s probably because they are working with you on the thing they are asking about, or are planning to use it.
Small team environment:
Size is relative (especially in today’s dev world), but we’re all about direct interaction with teammates, experimenting with ideas, and less bureaucracy.
Our Values
High Performance:
Average will never be our target. We work hard to put the special sauce in each game we create, and this forms the core of our identity. It also pushes us to evolve. As we strive to be better together, we grow together.
Mutual Respect:
We respect the time and extraordinary efforts of our employees by offering generous PTO, profit-sharing, WFH days (even pre-pandemic), and an understanding of personal circumstances. Making great games often takes a lot; we aim to give a lot in return, by committing to share our success with our team.
Approachability:
Making something “fun” is inherently subjective, and can’t come without disagreement. We value being open, honest, and approachable. Respect breeds communication and good communication means good games. If you aren’t approachable, in good times and bad, Airship isn’t for you.
Help Us Build It
We are still trying to achieve our goals, and probably always will be. We’re looking for thoughtful, creative folks to help us move the goalpost.
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