Technical Artist Co-Op (Fall 2020)
Edmonton Alberta Canada
11 days ago
Electronic Arts Inc. is a leading global interactive entertainment software company. EA delivers games, content, and online services for Internet-connected consoles, personal computers, mobile phones, and tablets.
At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams drive innovation using cutting-edge tech and tools such as the Frostbite engine and collaborate with thousands of world-class developers across EA’s network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.
BioWare is searching for a Technical Artist Intern who is eager to further their development in a production setting. The Technical Artist is an individual contributor on the art team who supports the technical delivery of art across a distributed production environment.
What the Technical Artist Intern will do:
The Technical Artist acts as a bridge between the artists and engineers. They are considered part of the art team and work closely with artists, project managers, software engineers, technical animators, and technical artists. The main areas of responsibilities include art production workflows, tools, pipelines, asset optimization/integration, and shader development. TAs are expected to assume ownership over any technical issues that arise on their project and drive them to resolution. Candidates can be from an Art, Design, Mathematics, Engineering, or Computer Science background; however, they must demonstrate a comfort level in basic 3D concepts, and should ideally have experience in both art and programming.
Who You Are:
- Pursuing a bachelor’s degree in a related field is desired.
- Highly adept at communicating with different audiences: artists, engineers, managers.
- Proficient scripting/programming in Python. (C++ or C# are a bonus, but is not required).
- Some knowledge of 2D and 3D art packages, such as Maya and Photoshop. Houdini and Substance Designer/Painter knowledge is a bonus.
- An aptitude for problem-solving, particularly as it pertains to testing and debugging technical issues.
- Deep understanding of asset optimization challenges/techniques.
- A willingness to jump into the unknown and solve new problems; the ability to think creatively to resolve technical challenges and limitations.
It is required that you submit a portfolio/presentation of your work with your application. You may do so by providing a link to an online presentation. All presentations must contain a detailed breakdown of the work. It must be very clear what you, the applicant, are responsible for. Please apply with as many examples of the following as you can:
- Tools and pipeline work. Provide scripts and/or code samples e.g. exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of screenshots. Include any relevant code.
- Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.
- Any art (traditional or digital media) that you have personally created.
- Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted.