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Technical Animator

Gunzilla Games
Frankfurt/Kyiv
2 years ago
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SUMMARY

Gunzilla Games is looking for a Technical Animator with a heavy focus on character rigging to be responsible for building production-quality rigs/tools and collaborating with animators to support the needs of the Animation department. The ideal candidate for this position demonstrates both strong technical knowledge and interpersonal skills.

RESPONSIBILITIES

As a Technical Animator, you will:

* Rig bipedal characters, weapons and props in Maya

* Create scripts and tools to improve the rigging and animation process

* Collaborate with animators to maintain and improve the animation pipeline

* Work closely with concept artists, modelers, designers, programmers, and animators to help take characters through the character pipeline

REQUIREMENTS

* 2-3 years of industry experience with at least 1 AAA project shipped from beginning to end

* Education in Rigging and Scripting in Maya and/or equivalent industry experience

* Demo reel or a work sample that demonstrates your rigging, skinning, and tool development prowess

* Familiarity with current animation technology like rigging techniques, motion capture, facial capture, physics, etc.

* Works well in a team environment with excellent written and verbal communication skills

* Experience with animation or at least working knowledge of animation principles and techniques

* Experience with Python and MEL

* Experience with Unreal Engine 4

* Experience with task tracking software like JIRA

* Experience with version control systems (Perforce, Subversion, Git, etc.)

* The current generation console experience will be a benefit

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