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Technical Animator
2 years ago
SUMMARY
Gunzilla Games is looking for a Technical Animator with a heavy focus on character rigging to be responsible for building production-quality rigs/tools and collaborating with animators to support the needs of the Animation department. The ideal candidate for this position demonstrates both strong technical knowledge and interpersonal skills.
RESPONSIBILITIES
As a Technical Animator, you will:
* Rig bipedal characters, weapons and props in Maya
* Create scripts and tools to improve the rigging and animation process
* Collaborate with animators to maintain and improve the animation pipeline
* Work closely with concept artists, modelers, designers, programmers, and animators to help take characters through the character pipeline
REQUIREMENTS
* 2-3 years of industry experience with at least 1 AAA project shipped from beginning to end
* Education in Rigging and Scripting in Maya and/or equivalent industry experience
* Demo reel or a work sample that demonstrates your rigging, skinning, and tool development prowess
* Familiarity with current animation technology like rigging techniques, motion capture, facial capture, physics, etc.
* Works well in a team environment with excellent written and verbal communication skills
* Experience with animation or at least working knowledge of animation principles and techniques
* Experience with Python and MEL
* Experience with Unreal Engine 4
* Experience with task tracking software like JIRA
* Experience with version control systems (Perforce, Subversion, Git, etc.)
* The current generation console experience will be a benefit
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