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Systems Designer (Temporary) - BioWare
2 years ago
Systems Designer (Temporary)
At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams inspire creativity using tech and tools such as the Frostbite engine and work with thousands of developers across EA's network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.
Responsibilities:
- Design, own, and implement design systems in a highly iterative environment for an action RPG.
- Plan out fun and intentional experiences at both macro and micro levels.
- Use proprietary toolset to design and implement the logic for design systems.
- Evaluate and implement design feedback from all relevant sources.
- Create and maintain design documentation.
- Help set, prioritize, and communicate goals for the cross-functional teams.
- Provide mentorship to other designers and team members.
- Foster a highly positive team culture by building consensus and using collaborative approaches to conflict resolution.
Skillset:
- At least 1 major game or 4 years of experience as a system designer.
- Good understanding of action and RPG gameplay mechanics.
- A creative mind - be able to come up with interesting and original ideas.
- Familiar with visual scripting languages such as Unreal Blueprint or FrostEd Schematics.
- Familiarity with RPG mechanics design across a breadth of genres.
- Understanding and passion for Character Building, especially through skill progression and itemization.
- Working knowledge of standard industry game engines, design toolsets and production pipelines.
- Willingness to be open and flexible when collaborating with others to achieve a design.
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