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Summer 2020: Game Designer Intern
4 years ago
At Maxis, we thrive on outrageous thinking. It’s the fuel that inspires the best games in the world. We’re innovators and great storytellers and it’s not just about amazing our peers – it’s about amazing our fans. Taking risks. Collaborating with brilliant minds and daring to dream big. Together, we impact the way millions play every day.
As a Design Intern on The Sims 4, you will become part of our team for the summer, creating incredible experiences for our players.
You will gain experience working with a team of enthusiastic industry craftspeople from all walks of life. You will have the opportunity to use your passion and knowledge to design and create player-first experiences that will surprise and delight millions of gamers around the world.
Are you someone who is passionate about Maxis games and is invigorated by the idea of working on the Sims franchise? If so, we're looking forward to seeing your resume!
Do note: We are only considering students who will be enrolled in a bachelors or masters program in the summer of 2020, slated to graduate in fall of 2020 or spring of 2021.
What you’ll do…
- Be involved in designing, implementing and tuning features to meet the goals set for the gameplay experience.
- Iterate on designs based on internal and external playtests, game metrics, team input and community feedback.
- Participate in brainstorming, writing designs and providing feedback to other designers.
- Conduct subject matter research relating to the design objectives in an effort to ensure the authenticity of the experience.
- Be a positive influence on the entire team and, as a designer, evangelize the ultimate promise to deliver fun.
- Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions where applicable.
- Communicate and collabo rate with cross functional disciplines, including a rtists, animators, modelers, engineers and producers.
- Contribute to a project from initial design to final production.
Ideally, you will have...
- Familiarity with one or more scripting or programming languages.
- Passion for making and playing games, especially sand-box and simulation games.
- Experience making your own games or mods.
- The ability to describe what makes a particular game system good or bad and detail how to improve it.
- The awareness to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for our players.
- The ability to communicate clearly and succinctly.
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