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Software Engineer, Systems Team

Osmo
Palo Alto
5 years ago
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Position Overview:

What you will be doing:

You will be at the heart of improving and expanding the client-side architecture that goes behind all of the Osmo games. The systems team at Osmo creates the reusable architecture that powers both our in-house and externally developed games. You will have an opportunity to work on architecture, game engine, ui, networking, optimization, and everything else in-between. You’ll be able to gain expertise in multiple areas and focus on those which you find the most interesting. Have your voice heard in a small team of dedicated engineers.

Most importantly, be a role model with your code for other engineers to follow.

Company Overview:

Who we are:

Osmo is an award-winning accelerated learning system that changes the way children interact with games. Osmo games combine physical interactions with digital experiences to make learning fun.

Osmo was recently acquired by Byju’s, a highly successful company focused on making learning fun. This puts Osmo in a unique position, still acting as a small company, but with the backing and resources of a much larger one. Byju’s has recently raised $540 million, and was valued at over $3.5 billion.

Team Overview:

Who you will be working with:

The systems team at Osmo is formed of experienced engineers in charge of providing a solid foundation for the rest of the company - both with their expertise/knowledge and code infrastructure:

- General architecture, refactoring, and code reviews

- Library code, shared game features (such as our profile system)

- Consulting on hard tech challenges faced by other teams at the company

- SDK for third party developers

- Tooling for engineers and artists

Qualifications:

Our basic tech stack, experience in these areas is a plus but not required:

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