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Software Engineer (Gameplay) - Madden/College Football

Electronic Arts
Orlando Florida United States
1 year ago
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Generalist Gameplay Engineer - Central Football

Overview

We are looking for a Software Engineer to develop in-game AI behaviors and player mechanics, to work with our gameplay team to improve and rework existing AI and animation systems.

You will report to the Madden Gameplay Development Director, and work side-by-side with Game Designers and Animators. You will take part in the full game creation process from design and architecture, writing technical documentation, code implementation, debugging and tuning gameplay behaviors and ensuring owned features are shipped under performance, memory and load time budgets.

Requirements

Qualifications

"US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity."

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