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Software Engineer – Animation

City State Entertainment
Kirkland WA us
5 years ago
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Job Description

City State Entertainment is on the lookout for an animation engineer to direct our animation system, Animation pipeline and support our animation team.

Role and Responsibilities
As our animation systems engineer you would be crucial in updating and supporting our engine’s animation system, research and develop new animation system features, and develop or update tools to help artists bring their animations into the game.

Qualifications

Preferred Qualifications:
• 5+ years of experience with C++ experience. Strong understanding of C#.
• 2+ years of experience in games, simulation software, or VFX development for film.
• Strong 3D math skills.
• Experience developing real-time animation runtime systems for current generation PC games.
• Experience with major animation tools on the market such as Maya (our program of choice), Max, Blender, etc.

• Experience working directly with Animators and artists to solve problems.

Additional Information

Bonus:
• Experience working on MMOs or other Online titles.
• Solid understanding of optimization, timing and animation LODing.
• Ability to optimize animation systems for network prediction.

Note: City State Entertainment is hiring for a broad range of positions on a growing team. We have definite skill and task needs, but the eventual division of tasks within the team will depend on the eventual team members. If you’re an outstanding and talented individual whose qualifications fall halfway between two of our listings, we’d still like to hear from you. All candidates must have excellent written and verbal communication skills and be able to work on-site at our Washington DC-area office or our Seattle, Washington satellite office in the U.S.A. We are an emphatically equal-opportunity employer.

Company Description

City State Entertainment is an independent video game development studio founded in March 2011, in Fairfax, Virginia, by online gaming pioneer Mark Jacobs and accomplished programmer, Andrew Meggs. Over the last few years, the studio has grown to 31 hard-working, sarcastic and politically incorrect individuals. In October 2012, they released their first game, March on Oz, for Apple's iPad. The studio embodies an “open office” collaborative process where all team members are expected to contribute to the design and the development process. The team is currently in pre-production of their second game, Camelot Unchained, a niche RvR old-school MMORPG.

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