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Animation Pipeline Software Engineer - SKATE
2 years ago
Multiple Locations: North America
This position is open to qualified individuals anywhere in North America where EA operates as an employer. Relocation to Vancouver is an option for suitable candidates.
Remote Work Option: Yes - all team members can choose to work remotely from home
Full Circle is a studio that was formed in 2021 and we’re currently working on the next evolution of skate. We are proud to be building a team that is geo-diverse, and while our home studio is based out of Vancouver, BC., everyone can c hoose to either come into the office or work from home as much as they want . We prioritize inclusivity and diversity in our studio and we continue the push to be better every day.
Much like the values of our studio, our goal for skate. is to create a positive, safe and inclusive social destination where players can be themselves and feel like they belong. To help achieve our vision, our team regularly collaborates with our players to gather their feedback throughout development. We are looking to add to our team with people who are all about having fun, taking chances and making great games.
Full Circle is looking for a Software Engineer to join the Skate Team to help us bring animation and character pipelines into the next level.
RESPONSIBILITIES
- You will collaborate with other engineers and artists
- You will build the animation tools and pipelines for the Frostbite engine
- You will create stand-alone applications
- You will create user interfaces to empower the team to work with game content
QUALIFICATIONS
- 3+ years of experience in development of 3D animation related technologies
- Excellent working knowledge of C# and C++
- Knowledge of WPF or other desktop UI frameworks
- Knowledge of mathematics and 3D
- Passion for making and playing creative games
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