Software Developer III - Procedural (Frostbite) - C++

Electronic Arts
Ontario Canada
2 months ago
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Electronic Arts
Montreal
We are Frostbite
Frostbite is EA’s proprietary game engine that comes equipped with tons of tools and technologies designed to build incredible games. Our in-house engine offers the unique ability to adapt to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

Responsibilities
• The mission of the Procedural team is to develop state-of-the-art procedural technologies into Frostbite to help game teams around the world build bigger and richer games.
• Reporting to the Engineering Manager, you will work on procedural tools and workflows ranging from low-level mesh processing and low-level content database code up to high-level World Editor UI and DCC workflows code.
• You will build high-quality code, review and provide feedback on technical designs and code written by other software engineers, and work with game teams to help them improve existing and develop new technologies.
• Open to Hybrid and Onsite Developers.

Required Qualifications
• Bachelor's degree or higher in Computer Science, Engineering or Software Engineering or equivalent.
• High level of proficiency with C++ and understanding of C# or WPF.
• 4+ years of professional software development experience.
• Experience developing maintainable, structured and documented code.
• Experience with object-oriented design patterns and test-driven development.
• Experience with version control systems.
• Excellent debugging skills.
• Understanding of multithreaded architectures and synchronization principles.
• Understanding of memory management, multi-core use, profiling and optimization.

Optional Qualifications
• Experience with asset data pipelines, procedural asset generation.
• Experience with geometry/mesh formats and processing.
• Experience with Houdini, Maya SDKs or other DCC tools.
• Experience with Python for scripting or tool development.
• Experience with rendering techniques.
• Experience with Agile methodologies for software development.
#LI-Onsite, #LI-Hybrid

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