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Senior Weapon Artist
1 month ago
Job Title:
Senior Weapon ArtistRequisition ID:
R022772Job Description:
Your Mission
Activision is looking for a Senior Weapon Artist to join our team in the development of AAA titles!
Feed your creativity while collaborating with our team of highly-skilled developers to build something innovative, exhilarating, and expansively entertaining!
As a member of the Art department, you’ll create memorable designs and art for an array of weapons.
If you’re a passionate and a positive, respectful collaborator who enjoys cross-department communication and creative problem-solving as a part of your workflow, we’d love to talk to you!
Responsibilities:
- Share your passion and knowledge of authentic weapon aesthetics, designs, and history.
- Collaborate with Art Directors, Producers, Animators, and Tech Artists to deliver distinctive weapons that drive world-class player experiences.
- Research subject matter relating to objectives to ensure an authentic experience.
- Be a proactive self-starter that can independently execute high-level direction.
- Be a trusted gatekeeper for performance, efficiency, and quality.
- Define team goals, action plans, and schedules for the project.
- Provide your team with consistent guidance, goals, opportunities, and resources.
- Lead, task, mentor and conduct one-to-one meetings with your Weapon Artists.
- Empower artists to thrive on open and welcome constructive criticism.
- Champion best practices and advocate towards streamlining tools and processes.
- Interface with other teams to ensure art requirements and plans are understood.
- Contribute creative and original ideas towards all aspects of game production and development.
Minimum Requirements:
- 8+ total years in the games industry working in an art capacity, with at least 3 shipped title in the AAA console / PC space.
- 2+ years and at least 1 shipped title as a Lead Weapons Artist.
- Ability to lead by example echoed through a professional and egoless personality.
- Strong understanding of creating weapon art assets in multiple major 3D and 2D packages (3DS Max or Maya and Photoshop or Substance) for console hardware (Xbox, PS, PC).
- Excellent understanding of Physically Based Rendering systems and techniques.
- Possesses in-depth understanding of game engines, pipelines, and processes.
- Comprehensive knowledge of weapon designs; including form, shape, structure, functionality, and purpose.
- Rock-solid communication and problem-solving skills.
- Proven ability to thrive in a challenging and often ambiguous environment.
- Strong understanding of game art with ability to clearly discuss modern trends.
- Inspiring portfolio demonstrating focus and commitment to realistic weapons and current gen 2D/3D asset creation; ideally demonstrating hard surface firearm and weapon models with high-quality materials and textures.
Extra Points:
- Familiarity with photogrammetry process or procedural content creation.
- Strong traditional art foundation.
- History of playing a variety of game genres both digital and physical.
- Fusion 360
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