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Sr. Product Designer-Design System

Take-Two Interactive
San Francisco, CA
4 years ago
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WHO WE ARE:

Take-Two develops and publishes some of the world’s biggest games. Our Rockstar label creates Grand Theft Auto and Red Dead Redemption, two of the most critically acclaimed gaming franchises in history. Our 2K label creates games like NBA 2K, WWE 2K, Bioshock, Borderlands, Evolve, XCOM and the beloved Sid Meier’s Civilization. Our Private Division label publishes Kerbal Space Program and will publish upcoming titles with Obsidian Entertainment, Panache Digital Games and more.

The Direct to Consumer team is a (well-funded) startup within Take-Two. We’re launching a San Francisco office but creating a culture that enables remote work. We’re building a commerce and distribution platform for our game labels. We’re creating this from the ground up to support our studios. Our team is small and agile–we deploy to production constantly. We user test every week and focus on automation. We believe in giving our studios the flexibility they need to create the world’s greatest games.

JOB OVERVIEW:

As a Sr. Product Designer, you’ll be focused on creating foundational elements of a design system for our commerce and distribution platform. You should be very familiar with and have experience of what it takes to create a design system.

A SAMPLE OF WHAT TO EXPECT:

YOU’RE SKILLED AT:

QUALIFICATIONS:

BONUS POINTS:

Please include portfolio URL with your resume.

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