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Senior VFX Artist
3 years ago
Overview
id Software, part of the ZeniMax Media Inc. family of companies, is seeking a qualified VFX Artist to join our team in making AAA games.
Candidates should have vast experience in realtime VFX asset creation, as well as a self-motivated drive to improve upon the systems and processes used in VFX creation. Applicants should have shipped multiple AAA titles, including console platforms. Candidate’s portfolio should demonstrate high quality VFX with wide variety of styles.
Responsibilities
- Ability to take art direction with or without concept art, maintain a given style across a variety of assets, and to expand that style to fit the requirements of new assets
- Recognizing what VFX are needed, early in prototyping stage and supporting pre-production with VFX previsualization and prototype VFX
- Designing, creating and integrating VFX from start to finish
- Rendering animated loopable and/or tillable textures
- Working closely with animators and designers to develop and integrate gameplay VFX
- Set dressing of environments and cinematics with VFX
- Testing, debugging, solving problems and fixing bugs
- Performance testing and optimizing VFX for different platforms
- Provide schedule estimates for asset production
- Finding and addressing bottlenecks in the VFX production pipeline, assessing tools needs and finding better workflows.
Qualifications
- 5 + years minimum game industry experience
- Portfolio demonstrating wide variety of VFX
- Have shipped at least 2 AAA titles as VFX artist
- Excellent sense of scale and composition/framing
- Ability to adhere to a cohesive aesthetic as set forth by the Art Director
- Understanding of rendering techniques, real-time shaders and lighting
- Knowledge of environment asset creation, scene construction and lighting
- Ability to create high quality animated, tileable and loopable textures
- Proficiency in generating assets in Modo, 3ds Max, Maya, Houdini and/or similar software for use in fx
- Understanding of performance optimization and technical limitations
- Ability to learn quickly in-house tools
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