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Senior Tools Developer (Full Remote) - Help us build a ECS-based game engine!
1 year ago
We are developing Ember Sword, a groundbreaking social sandbox MMORPG game set in a community-driven PvP and PvE fantasy universe.
As a Game Tools Engineer, you are responsible for pro-actively proposing, designing, and building efficient tooling for engineers, gameplay programmers, designers, and Artists. Your focus will be to improve the overall development cycle and iteration speed of Ember Sword.
Your success will be measured by stable and efficient tools used in day-to-day production by engineers, gameplay programmers, designers, and/or Artists.
The MUSTs
- You have 3+ years of experience in developing tools for gaming engines (e.g., either in Unreal or a custom game engine)
- Excellent C++ skills (e.g., a firm grasp of Standard Template Library (STL) under underlying data types, understanding of data-driven and/or ECS design principles, data locality, efficiency/performance, and how to design systems with these principles in mind)
- You are a creative coder with a strong feel for gameplay and design
- You have experience with vector math
- Ability to either work onsite (Copenhagen, Novi Sad) or remotely within the CET timezone +2/-2 hours
The GOOD TO HAVEs
- Genuine love for MMOs and/or RPGs
- Experience in shipping a game on PC/Browser
- Experience with custom game engines
- Experience with designing (basic) UI/UX
- You have experience with rendering API (OpenGL/WebGL, WebGPU, Direct3D, and others) and pipelines
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