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Senior Technical Artist/Animator - Tools/Pipeline [Snowdrop]
1 year ago
Job Description
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
We are looking for a Technical Artist or Technical Animator to join our Snowdrop™ team. In this role you will be working on the Snowdrop™ content pipeline; you will support our art and animation teams using our in-house developed engine Snowdrop at Ubisoft. You will frequently interact across teams with our other artists, animators and programmers. In this position you will be working on cross-project support with DCC tools and pipelines to deliver the best practice across multiple games.
What you'll do
- Develop and maintain Snowdrop’s DCC Tools Suite with a focus on animation pipelines
- Support other Technical Art and Animation teams with tool development
- Work with content teams to define best workflows and practices and re-usable approaches to game development
- Create sample data and documentation for the tools
- Bridge the gap between creating new content in DCCs and Engine
Qualifications
What you'll bring
You are enthusiastic about technical quality and games. You are open to new ideas, and you constantly aspire to advance your work to the highest possible level by being proactive and self-motivated. As a Technical Artist you are inspired by innovative technology and clever solutions. You are constantly on the lookout for ways to enhance the visual quality, the tech behind it or the workflow to achieve it. It is also important that you have excellent communication skills, for knowledge-sharing with your team and your stakeholders. E.g. you have a combination of classical or 3D art training with good technical knowledge and a focus on games. You are interested in engine development and want to work on improving workflows and pipelines for multiple teams.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- Professional experience with using and customizing DCCs for animation, rigging and modelling (We utilize Maya and Motionbuilder for animation, but also 3Ds Max, Blender and other tools for additional workflows)
- Programming with Python or C++ for Maya or Motionbuilder and Qt
- Experience with automation and tool development
- Game engine knowledge with regards to animation, rigging and character setup (in Unreal or Unity or a proprietary engine)
The below skills are not a requirement for the role but it's considered a bonus:
- Shipped one AAA title or vfx/film project as Technical Artist or Technical Animator
- Experience with usage or development of auto-rigging tools
- Comfortable with Git or Perforce and CICD processes
- Experience with development for FBX or USD
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here .
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