Senior Technical Animator
16 days ago
SENIOR TECHNICAL ANIMATOR - MONTREAL
Our team is looking for a Senior Technical Animator to work closely with the animation and engineering teams to push the creative vision and technical boundaries. Someone who really understands run-time animation, content authoring, creating tools, and pipeline development that is engaged in designing and improving efficient workflows.
- Create and maintain various complexity of rigs in Maya.
- Implement and set up assets in the game engine.
- Help troubleshoot issues relating to animation in both Maya and the game engine.
- Create, maintain, and continuously improve tools and pipelines in Maya.
- Help make sure assets and systems are optimized for run-time performance.
- Work closely with the team to refine workflows and content authoring processes.
- Mentor and teach others on tool usages, technical workflows, and best practices.
- Create a written or video documentation to aid information sharing.
Skills, Experience and Qualifications:
You are that special someone with a keen artistic eye and who loves to work their technical wizardry! You work towards understanding the whys of how something works and able to clearly communicate the findings to others. You are motivated to learn, seek new wisdom, and take pride in mentoring others.
- Good understanding of animation principles and how they can be applied to video games.
- Knowledge of human anatomy and kinesiology, and understanding of how it relates to deformation rigs.
- Experience working with a game engine. (e.g. Unreal, Unity, or AAA proprietary game engines)
- Vast experience creating animator friendly rigs in Maya.
- Tools development experience in Python, and PySide2 or PyQt5.
- Strong understanding of object-oriented programming principles and practical usage.
- Experience with driving positive and effective collaborative processes in a team environment.
- Experience with optimizing(e.g. lod, fps performance, memory footprint) assets for a game engine.
- Animation, skinning, rigging, and/or pipeline tools development experience in Maya is a plus.
- Experience working with FACS based facial rig is a plus.
- Maya plug-in authoring experience in C++ is a plus.
We are Cloud Chamber : a collaborative team of inspired minds who create games together. We strive to make unique, entertaining, and thoughtful game experiences that engage the world.
We believe in the beauty and strength of diversity, in both the makeup of the studio and the nature of our thinking. Our focus on open communication and overall well-being allows each of us to strive for excellence in our work, and happiness in our lives.
We’re currently making the next BioShock. Our love for this iconic franchise is what brought us together. The thrill and responsibility of creating the next iteration of such a beloved game is what keeps us going.
If all of this sounds as exciting to you as it is to us we’d love to meet you. Join us in creating worlds that move people.
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