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Senior Tech Artist

Arvore
São Paulo
1 year ago
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We are ARVORE , a startup in the virtual reality content creation scene.

ARVORE is looking to hire a technically adept, creative individual to complement our team. You will have the opportunity to work on innovative immersive and narrative-driven XR experiences, iterating and prototyping with a high level of creative freedom and with the opportunity to guide the direction of some of these endeavors.

Our process emphasizes teamwork, agility and multidisciplinarity. We are looking for a passionate and self-motivated person with a positive attitude and a genuine team player, who likes to share knowledge and is open to learn from others. We embrace problem solvers, those who aren't afraid to experiment and fail and are ready to create something new.

  • You will have the opportunity to work in a highly innovative and state-of-the-art environment, and transform the way people communicate and tell stories
  • We are at a sufficiently early-stage level that you can meaningfully contribute, but at a nicely established situation, where our largest chances to fail are behind us

JOB DESCRIPTION

WORKING HOURS: Full Time

Tech Artists are responsible to bridge the gap between the issues of the creative, programming and engineer teams in game development. Must possess an equal amount of knowledge about both disciplines to ensure all needs are being met.

MAIN CROSS-FUNCTIONAL ACTIVITIES:

  • Research and development of production tools for our VR team.
  • Supporting artists and engineers in the 3D art pipeline
  • Assisting in asset performance and validation
  • Solving complex technical issues during development
  • Developing and maintaining resources and pipelines along with our devs and programmers
  • Ensuring final art runs to full visual resolution
  • Working within the limits of the game engine, curating file sizes, polygon counts and loading speeds
  • Preparing and designing character and props simulations such as cloths, effect emitters and ragdoll collision
  • Optimizing environments and establishing physics barriers
  • Researching and overseeing the implementation of rendering techniques
  • Developing performance of frame rate and memory
  • Monitoring the performance of the game
  • Maintaining technical documentation

MUST HAVE:

  • Deep knowledge in Maya and Unity 3D softwares;
  • Solid Python and C# programing skills;
  • Great Shading programming proficiency.

NICE TO HAVE:

  • Be familiar with Google G Suite, Jira, Slack and Github.
  • Previous knowledge or experience with VR and AR content is desirable.
  • A passion for Games, Movies, TV, Art, Animation, Electronics, RPGs, Theater and narrative experiences would be a great plus.
  • Experience in a technology and/or content development/environment, or related fields.
  • Unreal Engine and C++ knowledge is a plus.
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