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Senior Sound Designer
3 years ago
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognised as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Role Overview:
The Senior Sound Designer will be working full time as a member of our in-house audio team to deliver high quality sound design and implementation for exciting new IP’s and world-renowned game franchises from across WWS. The expectations in terms of creative sound design and technical implementation are of a very high standard, with many exciting challenges.
This is a great opportunity to work on high profile titles/franchises and new IP within a friendly and dedicated award-winning audio team.
What you'll be doing:
Deliver compelling game audio
- Follow and assist in the creative and technical execution of the audio vision set out by the project Audio Lead and/or Audio Director
- Design AAA quality audio assets and features - Create, record and edit audio for a variety of sound design areas
- Implement audio using in-house tools or industry standard audio middleware such as Wwise and game engines such as Unreal – achieve the highest quality audio results for our games through creative implementation of crafted sound design
- Proactively build and maintain effective and consistent mix architectures
- Test all aspects of the audio to ensure playback is as intended and fit for commercial release
Within a highly collaborative environment
- Regularly review your work with the Audio Lead/Director to ensure a strong and consistent audio style
- Attend daily ‘stand-up’ scrum meetings and retrospectives, work with Production on Sprint planning, update your progress in production software
- Explore new tools and features in collaboration with our audio programmers
- Attend audio team reviews, play-throughs and game mixing sessions
- When required, work and collaborate with external audio vendors
- Proactively build good communication & coordination between audio team members and dev team disciplines (art, animation, programming, level design, design, production)
- Attend meetings with development teams
- Meet deadlines, collaborate with our Audio production team and Audio leadership to ensure your work is on schedule and meeting expectations
- Positively contribute at all times. Identify areas requiring innovation / problems and pro-actively find creative and technical audio solutions
- Mentor, encourage and set high standards for less experienced members of the audio team
What we're looking for:
Experienced sound designer
- Demonstrable senior experience designing and implementing audio for games, shipped at least 2 high quality titles (if career not all in game industry, equal level of experience on high quality projects)
- Mastery of at least one DAW - Reaper is a plus
- Highly proficient in Wwise or similar audio middleware - Proven experience on a least one shipped Wwise title
- Extensive experience with Unreal or similar game engines
- Strong, demonstrable sound design and editing skills - proven in demo reel
- Ability to design audio for a range of styles - from abstract to ultra-realism
- Extensive knowledge of game production processes
- Solid knowledge of PC environment
Reliable team player
- In-house game development experience, ability to work as an effective member of a wider team
- Ability to provide and accept critical feedback in a professional manner
- Self-disciplined, able to meet deadlines and to report progress to producers
- Ability to demonstrate initiative, autonomy, and ownership of your allocated design areas
- Strong communication skills (oral and written)
- Pro-active and highly organised
- Able to maintain high standards even under pressure
Pluses
- A passion for sound and music in games and other forms of audio-visual entertainment
- A keen interest in video games
- Experience designing 3D audio, e.g. ambisonics
- Advanced knowledge of Reaper DAW
Benefits:
- Discretionary bonus opportunity
- Private Medical Insurance
- Dental Scheme
- London Allowance (if applicable)
- 25 days holiday per year
- On Site Gym
- Subsidised Café
- Free soft drinks
- On site bar
- Access to cycle garage and showers
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
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