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Senior Sound Designer
2 years ago
A bolt of lightning is less impressive without a clap of thunder. A flash is lost without a bang. As a Sound Designer, you complete the equation that marries visual to audio.
Bungie needs a seasoned senior audio artist to add sound to our fury. This is a unique opportunity to join an audio team that has revolutionized the way sound effects, music, and dialogue are merged into the visceral experience of playing a game.
With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in CA, IL, NC, TX, and WA). Currently only a select range of positions are available for full-time remote work in CA, IL, NC, TX, and WA (please review location for details). Prospective employees located outside of CA, IL, NC, TX, and WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.
Responsibilities
- Create original sound effects and implement them in the game
- Contribute to creative audio vision for seasonal Destiny 2 releases
- Coordinate with Senior Audio Leads to manage, distribute, and track audio-related work items
- Effectively manage sound and dialog assets
- Implement and manipulate audio to create dynamic content within Wwise
- Participate in determining technical or artistic approaches in developing new or enhanced technical tools
- Communicate effectively with artists, designers, and other developers about the SFX needs of various areas of the game
- Collaborate with the audio team to ensure SFX consistency unified with Destiny audio and game design
Required Skills
- Demonstrated experience creating sound for shipped games and/or multimedia
- Excellent understanding of game audio aesthetics and implementation methods
- Proficiency with modern computer-based audio production tools such as Pro Tools, Reaper, and Sound Forge
- Deep understanding of audio content deliverables necessary for creating dynamic game assets
- A thorough understanding of traditional studio engineering, audio postproduction, and location recording techniques
- Excellent communication and organizational skills
Nice-to-Have Skills
- Demonstrated audio-facing project leadership
- Experience implementing game audio via Audiokinetic Wwise strongly preferred
- Scripting experience desired
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