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Senior Software Engineer, Graphics Optimization - Unannounced Survival Game
2 years ago
Team Name:
Unannounced ProjectJob Title:
Senior Software Engineer, Graphics Optimization - Unannounced Survival GameRequisition ID:
R013522Job Description:
We Want You
A new world and a new journey await you. It is a world different from any other Blizzard has created.
If you’re a passionate game developer, and, well, a good human being, then we’d love to talk to you. We have a new AAA survival game in the works, set in a new IP for PC/Console. It’s going to be amazing, and we’d love to bring you along for the ride. Together, we’ll build something big, bold, and beautiful.
To help bring this to reality, we are seeking a graphics engineer with extensive knowledge of hardware-specific optimizations. We need this engineer to help us design an efficient rendering pipeline and ship a new AAA Blizzard IP on a wide range of hardware.
We believe our team is good. Really good. Granted, we’re obviously biased. But we also believe there are lots of developers out there who can make us even better. You could be one of those people. If you’re looking for a team where inclusion, thoughtfulness, empathy, professionalism, and collaboration are all seen as critically important, we believe our team could be a phenomenal fit for you. Join us and help craft our future!
COVID-19 Hiring Update:
We've transitioned to a work-from-home model, and we're continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person's circumstances may be unique and will work with you to explore possible interim options.
We need help with
- Designing and implementing highly optimized rendering systems
- Creating and maintaining performance and memory budgets across the team
- Being a go-to person regarding optimizations and budgeting, working with developers to ensure both code and content are created in performance friendly ways.
What you are good at
- Thorough understanding of GPU architecture
- Experience with modern rendering techniques and current rendering APIs
- Understanding game content pipeline and tools
Extra awesome points for
- In-depth platform knowledge (Windows or Linux) and console experience
- Shipped at least one AAA title in a role related to game optimization
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