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Senior Rendering Engineer
1 year ago
As a member of the Runtime & Tools Group (RTG), you will develop ground-breaking game features, engine enhancements, and/or tooling in close collaboration with EA's game development teams.
You will be part of a distributed and agile team, with the purpose of solving high risk, high reward technical challenges from proof of concept to implementation for titles across EA. An important priority for this group is to partner with EA's specialized research teams to create meaningful applications relevant to game development.
We are seeking a Senior Rendering Engineer to join us in our mission. You will guide technical execution of projects across Frostbite and EA Studios.
Responsibilities
- You will take a primary role in development, help define and optimize features and own delivery
- Work with the Studio Technical Directors, Frostbite Leadership, and Partners to guide feature execution, optimization, and performance
- Conduct performance reviews of near-ship titles across EA
- Develop cutting edge graphics feature for EA titles and supported engines
- Lead by example within the team by producing simple, extensible, maintainable code with few defects
- Maintain positive lines of communication and relationships with teammates across EA
- Design, author, test, and deploy robust and maintainable solutions
- Learn; stay on top of the latest research in graphics and implementing it in EA's Games
Qualifications
- 8+ years of C++ graphics engineering experience, AAA experience
- An understanding of modern graphics APIs such as DirectX12, Vulkan, or Metal
- Direct experience with one or more of the following: PS4, Xbox One, PS5, Xbox Series S/X, iOS, Android
- A strong desire to improve your skill set and help your teammates grow theirs; we succeed together
- Experience with graphics performance analysis, optimization, and associated tools such as PIX
- Experience developing cutting-edge rendering techniques, implementing white papers, researching the latest and greatest
- Excellent debugging and multi-threading skills
- in Computer Science or equivalent experience.
- Raytracing or DXR Experience a plus
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