Senior Rendering Engineer - Console/Mobile
8 days ago
When you’re a Rendering Engineer Console/Mobile at Ubisoft, you connect with our players on two of the most fundamental aspects of a game: its visuals and performance. Your exceptional 3D math skills, a sharp eye for visual detail, and knowledge of GPUs allow you to write our most fundamental code and deliver a stunning visual experience.
As a member of our Singapore team, you collaborate with colleagues worldwide from various disciplines who depend on your expertise and knowledge sharing. You work well with artists, transforming their requirements into efficient, working code.
- Developing graphics technology to take full advantage of our user’s mobile devices
- Communicating with tech artists and artists to improve visual fidelity and rendering speed
- Implementing new graphics features and exposing these to gameplay C++
- Extending C++ code to take advantage of new rendering techniques
- Work closely with mobile/console hardware to find performance optimizations
- Working on all aspects of rendering, from the content creation tools to the data pipeline to the render backend to the GPU in the engine
- Developing and optimizing shaders (HLSL code) on the GPU
- Solid understanding of graphics programming for mobile devices or related experience in console or PC development
- A successful rendering engineer will have experience working directly with graphics APIs, including d3d, Vulkan, OpenGL, or similar.
- A proficiency to communicate with all disciplines and to support and elevate the team in terms of visuals and performance
- A thorough grasp of vector math, memory management & multithreaded programming techniques
- Experience developing on video game consoles or mobile platforms and in performance optimization for mobile platforms
- Willingness to continue learning new technologies, engines, rendering techniques, programming languages, etc.
- Android, iOS, or Console Rendering programming experience
- GPU Optimization, shaders, and platform experience
JOIN THE SQUAD
We are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business. We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.
Come on board and experience #LifeAtUbi for yourself, we are always on the lookout for talents who thrive in bringing their A-game to work. If this sounds like you, shoot us your resume, portfolio, and anything else to show that you’re serious about fun!
Ubisoft’s 21,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017.
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