Senior Lighting Artist [Star Wars Project]
8 days ago
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Senior Lighting Artist at Massive, you'll get the chance to use your artistic eye to create visually stunning gameplay spaces. Utilizing the power of our in-house game engine - Snowdrop, you'll collaborate with fellow Artists, Tech Art, and Level Designers to create unique game worlds.
This is a permanent position based in Malmö, Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
- Helping to drive narrative storytelling through effective use of color, light, and mood. Using lighting to help convey emotional experiences.
- Working with the Art Director and Lead Artists to keep the artistic style & mood consistent with our defined visual style for the game.
- Proactively driving collaboration with other departments (like Tech Art) to balance aesthetic quality and performance requirements.
- Identifying and helping to develop techniques and toolsets.
- Maintaining quality, efficiency, and consistency across your work.
You as a person
You push what Lighting Art can mean to a game through creative initiatives. Your openness and flexibility complements this and enables you to provide insights from all parts of the development into your area of expertise, which makes you a valuable source of ideas and suggestions.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
- A relevant portfolio of artwork (must include Lighting Art)
- Proven experience working in the games industry with at least one major title to your name
- Deep understanding of lighting theory, and art/design fundamentals (including an understanding of composition and color theory)
- Excellent knowledge of lighting pipelines and cutting-edge art techniques (e.g. baking lightmaps)
Good to know
As we aim to build a team that continuously pushes the boundaries of what’s possible within game development and because we love to learn and grow from the people around us, we might ask you to complete a practical test as a part of the recruitment process. We look forward to receiving your application and learning more about you. Meanwhile, please check-out at the videos posted below.
Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world’s third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy’s The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players’ lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you’ll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines.