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Senior Level Designer

PUBG
San Ramon, CA
3 years ago
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Welcome to Striking Distance Studios!

Driven by people. Inspired by challenges. Relentless to deliver creative excellence.

At the intersection of art, design and technology lies Striking Distance Studios. Led by Dead Space and Call of Duty franchise veteran Glen Schofield, a new AAA development studio has risen within the San Ramon Hills of the San Francisco Bay Area. We have planted roots in beautiful Bishop Ranch and are now building our flagship state-of-the-art development studio establishing the East Bay as the new up and coming creative and technological hub we know it to be.

LED BY DEAD SPACE AND CALL OF DUTY FRANCHISE VETERAN GLEN SCHOFIELD, the development team at Striking Distance Studios is hard at work on its first game, The Callisto Protocol, a single player and story-driven survival horror game set in a prison colony on Jupiter’s moon Callisto. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team.

To us excellence is not a skill, but an attitude!

Good levels don’t come to life, they're brought to life, and we want you to help us do just that. Our growing game development team at Striking Distance Studios is looking for a talented Sr. Level Designer with proven experience creating memorable, immersive and engaging single player content.

We are looking for a forward thinker in the entertainment space to help us hand craft the world around our next interactive story. Our perfect candidate can design, communicate and implement challenging gameplay ideas that never fail to be fun. You're familiar with Unreal Engine and Blueprint and have shipped titles using Unreal. You look forward to the challenge of using our design tools and mechanics to deliver unique and captivating experiences that stand out from other levels in our game, and also from other games in our industry.

As a teammate, you're familiar with effective ways to serve and support cross collaboration as the team brings your level from initial design to shippable content. Most importantly you understand your role as a level designer, and your relationship to the player.

As a person, you're excited about games and game development simultaneously. You're a professional game developer and yet still a fan of playing video games. You can identify great games apart from good games and in detail elaborate on the difference between them. You are professional about how you offer and receive feedback and critique. Lastly, you are seeking a career opportunity working with a jovial, tight knit team in a high collaboration work environment.

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