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Senior Level Designer (Singleplayer Incubation Team)
2 years ago
We are looking for an experienced Senior Level Designer to help build a brand new Respawn singleplayer adventure. Our ideal candidate is highly creative, has strong level design experience and is able to take levels from blue-sky concept to completion.
Why Respawn?
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they’ll make extraordinary games that achieve the unexpected. This guiding principle is reflected in Respawn’s day-to-day development ethos of trust, autonomy and freedom to experiment in “finding the fun” to make extraordinary and unforgettable experiences for our players. You can learn more about our studio and values at respawn.com/studio .
This new singleplayer title is a designer’s dream playground with a freedom to innovate made possible by the unique universe it inhabits. Our critically acclaimed, multi-platform games have always established a “fun comes first” sensibility in a design process that allows creativity and new ideas to shine.
What You’ll Do…
- Have a direct hand in shaping a new game from the ground up through exceptional level design. The project is in its early stages and you will contribute directly to how players navigate through story, combat encounters, exploration, progression and more.
- Develop engaging game spaces that are successful in flow, variety, and fun that align with the creative vision of the game while having the opportunity to further define that creative vision yourself.
- Use your world and level design skills to bring engaging locales to life from your own designs and through collaboration with other designers, artists, writers and related departments.
- At Respawn we cater to individual strengths and we are always looking for raw talent, regardless of specialization or breadth of expertise. Level Designers with broader interests in overall mission design scripting, enemy and friendly design, combat, cinematics/narrative and other parts of the game are still strongly encouraged to apply.
- No crunch or overtime. We don't glorify this behavior.
Ideally, you will have...
- 3+ years professional experience as a Level Designer on shipped AAA titles.
- Strong communication skills, ability to self-schedule and drive your designs with support from design leadership.
- Ability to polish gameplay feel, mechanics, systems and moments to AAA quality.
- A strong sense of timing and taste, as well as cinematic flair.
- Experience in rapid prototyping and iterative design.
- Strong understanding and comfort level with various level editing packages (proprietary, Radiant, Unity, Unreal, etc.). Maya proficiency a big plus.
- Experience with level design process including level flow, engagement, structure, pacing, environmental storytelling, and testing.
- Comfort level in pitching game design concepts articulately through strong written and verbal skills.
- Proficiency in text-based scripting a plus but not required.
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