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Senior Level Artist
10 months ago
Job Description
About the Role
As a Senior Level Artist, you will be responsible for the graphical content of one or several basic game levels and must ensure that your work can be successfully integrated, taking the technological limits and artistic direction into account.
What you will do
- Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build level(s).
- Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
- Build the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays.
- Help estimate, after assessing level content with the art director/leader, workload and plan tasks per priority and per level.
- Participate in the search of precise graphic references that are specific to the game level(s) and become familiar with tool installation methods and their settings, the project's file nomenclature system, and the data updating processes in the engine.
- Create the architectural and prop elements with texture and integrate them into the level. Participate in setting the properties of each of the objects in his/her map (e.g.: movement, collision, SFX, sound, etc.)
- Verify the quality of the maps once they are imported into the game and make any necessary improvements.
- Remedy the bugs entered by the testers to eliminate any anomalies.
- Constantly optimize his/her map by, for example, adjusting the size of the level according to gameplay situations after assessment with the level designer.
Qualifications
What you will bring
Must have:
- Shipped at least 1-2 AAA Projects and knowledge in game-oriented modeling or any other equivalent area.
- Proven work experience in modeling, texturing, and imaging or any other relevant experience.
- Proven knowledge of 3D software (Maya, 3D Max, Blender, etc.).
- Good knowledge of the basics of creating heightmaps. World Machine and Substance Designer are good examples of procedural heightmap creation software.
- Have a deep understanding of overall world design, lighting, texturing, etc.
- Good organizational skills and the capacity to work in a team.
- Able to take criticism and keep up with changes.
- Have initiative and be creative, with originality and resourcefulness in finding solutions.
Nice to have:
- Good communication skills in English, both oral and written.
- Knowledge of lighting is a plus.
Additional Information
Benefits and Perks from Ubisoft Shanghai:
- Future of Work framework: flexible hours and up to 8 days of working remotely per calendar month
- A minimum of 15 days paid annual leave
- Monthly meal and snack allowance
- Premium medical insurance plan and free annual health check
- Game Package: free access to Ubisoft games on PC plus a rich and expanding library of games & books
- Employee Assistance Program: wellbeing solutions, emotional support, and life coaching
- Jumpstart your growth: A rich resevoir of premium and exclusive learning resources to support your continuous learning, expand your skillset, and advance your career.
- 10+ staff clubs featuring weekly sports and gaming activities and events
Ubisoft CSR commitment
Making a long-lasting positive impact for our players, our teams, our partners and our planet.
In Ubisoft, we are working to enrich players’ lives through unique and memorable gaming experiences and by improving the positive impacts of our games. To get there, we are creating a safer, more inclusive work environment, we are giving back to the communities where Ubisoft operates by working with local non-profit partners and by working to reduce the environmental impact of our business.
为我们的玩家、团队、合作伙伴以及地球持续带来积极影响
育碧致力于通过打造新颖深刻的游戏体验及扩大游戏的积极影响,来丰富玩家的生活。为了实现这一目标,我们始终寻求为团队提供更加安全包容的工作环境。我们通过与世界各地的非营利机构合作开展项目,同时努力降低自身业务对环境的影响,来回馈社区。
To learn more about Ubisoft’s Environmental Commitment
了解更多有关育碧对环境的承诺
Play Green: Ubisoft’s Commitment to Global Carbon Neutrality
https://youtu.be/w2gstlpydks
2022 Update
https://news.ubisoft.com/en-us/article/2xcruKK2rZJ22OSeyWzkKO/ubisofts-environmental-commitment-2022-update
Company Description
About Ubisoft & Ubisoft Shanghai
Ubisoft’s 21,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As Ubisoft’s first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin’s Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.
With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.
To learn more, please visit: www.ubisoftgroup.com
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