Senior Hard Surface Artist (m/f/d)BongfishGraz, Austria / Partially Remote4 months agoApplySaveAbout usAt Bongfish, developers help craft incredible games that combine state-of-the-art technology with deep gameplay. With a high-tech approach to game development, the company has more than 15 years of experience working with some of the top game publishers in the industry on PC, console and mobile platforms.Your missionWe are looking for an experienced Hard Surface Artist, passionate about creating games. For our new project we are aiming for a realistic visual style, with flexibility to adapt to other styles in future opportunities.You will collaborate with a talented group of artists to develop content for an existing game.We are looking for an Expert in hard surface modelling, able to produce props of any size in AAA FPS quality standards, familiar with all common texturing techniques.In particular you will:create any kind of asset from small props to bigger, more complex objectsproduce high-quality, fully textured 3D assets from concept briefs and descriptions to final productcollaborate closely with the Art Director and Environment Art Lead to guarantee the visual quality of your worktroubleshoot asset creation and maintain the required specification such as frame rate, memory, poly budgets etc.work closely with Level Design to ensure the objects are suitable for gameplayYour profileYou are self motivated and you can carry out the vision until completionYou have several years experience creating 3D game assets, and your versatility enables you to create hard surfaces objects of any kindYou master relevant software packages such as Maya/3dsMax/Blender, Photoshop, Substance Designer & Painter, ZbrushYou are familiar with game enginesYou have a strong understanding of physical-based shadersYou have good communication skills in EnglishYou have a strong team working mindset - you are proactively communicating within the team, you can give and ask for feedback, and you will report to your Lead on a regular basisYou have professional experience working on at least one game release (PC, Console)Nice to haveAbility to create organic models if neededAbility to create Biome and Vegetation AssetsExperience with procedural generation techniquesAbility to execute Level Art tasks, like set dressingWhy join us?You might not know it because we don't advertise much, but we offer a stable work environment while working on AAA games played by millionsWhen we ask our team what they like most here, they say: their colleagues, the culture and work conditions, their role and living their passion for games - is this something you can relate to?We care about each other, which means we offer work-life balance, the opportunity to develop, and the flexibility to accommodate personal situationsOur team is composed of 15 different nationalities, so English is our main language in the officeWe share a straightforward mindset: be pragmatic, focus on the goal, and keep coolOur HQ is situated in Graz, Austria, a hidden gem between the Mediterranean Sea and the Alps, with an extraordinary high quality of lifeA competitive salary based on experience and qualification**The remuneration for the position advertised above is fixed by Austrian collective agreement. The effective salary depends on qualification and experience and may be significantly higher. Create Your Profile — Game companies can contact you with their relevant job openings. ApplySave