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Senior Growth Specialist - Hypercasual Games
1 year ago
Job Title - Senior Growth Specialist
Reports Into - Lead Growth Manager
Location - Hybrid/ Almada
A Little Bit about Kwalee….
Kwalee is one of the world’s leading multiplatform game developers and publishers, with well over 900 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D, Airport Security and Makeover Studio 3D. We also have a growing PC and Console team of incredible pedigree that is on the hunt for great new titles to join TENS!, Eternal Hope, Die by the Blade and Scathe.
What’s In It For You?
Are You Up To The Challenge?
As our Senior Growth Manager (Hyper Casual) you’ll be responsible for running multiple simultaneous campaigns on multiple acquisition channels to get as many players as possible for our games, and be responsible for keeping our monetisation stack healthy, while working with internal teams and external partners to evolve and improve our monetisation methods.
Your Team Mates
The Growth team are an enthusiastic bunch who look for ways to improve and grow the business through digital campaigns. With a keen eye for performance tracking, they can drive fresh monetisation and advertisement initiatives to retain old players and attract new ones.
What Does The Job Actually Involve?
- Managing numerous simultaneous campaigns for our live games
- Analysing and optimising the ad campaigns to ensure maximum effectiveness
- Working with account managers directly to develop relationships and improve performance
- Monitoring and optimising monetisation channels
- Lead and manage all ad monetisation aspects of our games
- Maximise the global revenue and profit margins on our mobile game portfolio
- Build and maintain strong relationships with our advertising and tech partners, finding ways to maximise their performance and capabilities
- Work as part of the User Acquisition and Monetisation team on game launches, campaign sustaining and new ventures
- Develop monetisation best practices for our wider team and ensure they’re followed
- Define and develop our monetisation strategy with input from senior staff
Your Hard Skills
- At least 2 years of experience with mobile ad monetisation management and user acquisition, either within an app publisher or an ad network
- Experience working across multiple teams with ability to organise and manage
- Strong analytical skills; comfortable drawing conclusions from data
- People-person with excellent communication skills
- Passion for mobile games
- Excellent organisation skills with strong attention to detail
- Excellent analytical and problem solving skills
Your Soft Skills
Kwalee has grown fast in recent years but we’re very much a family of colleagues. We welcome people of all ages, races, colours, beliefs, sexual orientations, genders and circumstances, and all we ask is that you collaborate, work hard, ask questions and have fun with your team and colleagues.
We don’t like egos or arrogance and we love playing games and celebrating success together. If that sounds like you, then please apply.
A Little More About Kwalee
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts.
Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle.
We have an amazing team of experts collaborating daily between our studios in Leamington Spa, Lisbon, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, Cyprus, the Philippines and many more places around the world. We’ve recently acquired our first external studio, TicTales, which is based in France.
We have a truly global team making games for a global audience, and it’s paying off: - Kwalee has been voted the Best Large Studio and Best Leadership Team at the TIGA Awards (Independent Game Developers’ Association) and our games have been downloaded in every country on earth - including Antarctica!
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