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Senior Graphics & Animation Pipeline Engineer
1 year ago
Overview
ZeniMax Online Studios is seeking an experienced Senior Graphics & Animation Engineer to join our team as we develop an exciting new IP, and all of the technology necessary to support our next AAA project. In this position, you will develop our graphics and animation pipeline responsible for bringing our production data to the runtime. You’ll be responsible for developing processors that transform complex production data used to author game assets, into efficient runtime resources ready for the engine. This is a unique opportunity to work on the foundation of a new system still in the early stages of development, and to make a significant difference over the lifetime of the game.
The preferred location for this role is Hunt Valley, MD, Austin, TX, Madison, WI, San Diego, CA, or Seattle, WA. Will consider remote.
Responsibilities
- Collaborate with developers in surrounding disciplines to build and maintain long-lived, architecturally sound graphics and animation pipeline components
- Design and implement solutions that support both production and runtime requirements
- Integrate new technologies into the pipeline
- Provide support and training to co-developers and users
- Document workflows and advocate best practices
Qualifications
- Robust programming skills in C++
- Experience working with other languages (Python, C#, AngelScript, etc.)
- Solid math skills (linear algebra)
- Excellent communication and collaboration skills
- Experience developing processing tools (ex: geometry, animation, textures)
- Strong troubleshooting skills
- Self-sufficient, with strong time management skills
Preferred Skills
- Solid understanding of contemporary graphics capabilities and processes
- Interest/experience in service-based architectures
- Familiarity with Qt
- Experience developing plugins for various DCCs (Houdini, Maya, etc.)
- Experience with various formats: FBX, USD, Alembic, Proprietary
- Experience working on MMO or GaaS
- Experience with Perforce
Salary Range
Sr. Graphics & Animation Pipeline Engineer - The typical base pay range for this position at the start of employment is expected to be between $100,000 - $215,000 per year.
ZeniMax has different base pay ranges for different work locations within the United States, which allows us to pay employees competitively and consistently in different geographic markets. The range above reflects the potential base pay across the U.S. for this role; the applicable base pay range will depend on what ultimately is determined to be the candidate’s primary work location. Individual base pay depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time.
At ZeniMax certain roles are eligible for additional rewards, such as merit increases and discretionary bonuses. These awards are allocated based on individual performance and are not guaranteed. Benefits/perks listed here may vary depending on the nature of employment with ZeniMax and the country work location. U.S.-based employees have access to healthcare benefits, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, wellbeing benefits, paid vacation time, paid sick and mental health time, and several paid holidays, among others.
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