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Senior Game Designer
5 years ago
The Role
At Space Ape, we are focused on building world-class, franchisable brands and IP. Our games are fun, fresh and brimming with personality. We are looking for a talented Senior Game Designer to help us shape and develop new games. Working with a small team to create a category-defining mobile game, or at least one that dies trying - and then do it again.
Why Space Ape is right for you
At Space Ape we pride ourselves on our passion and the trust we place in our people. We look for driven, productive, team players who are relentless in their pursuit of our mission. There’s no bureaucracy here, we just get things done. The next big game can come from any one of us and YOU can be a key part of our journey.
- Be a part of one of several small empowered teams who inspire and challenge one another in the pursuit of our mission
- Autonomy to make your own impact with the support to help it happen
- Designated ‘Ape Space’ creative time where you are free to work on game concepts and ideas away from your day to day
- The freedom to further your skill set the way YOU want with a generous training budget
- Competitive compensation and benefits
- An award winning studio that in 2017 was crowned one of the best company to work for in the UK by Gamesindustry
- Help run and create games which bring joy to millions of players all over the world
Responsibilities:
- Lead design of delightful, deep, and replayable games and features from ideation to release
- Co-own the creative goals and vision of a game
- Support other designers and projects across the studio by providing feedback and mentorship.
- Maintain and contribute to a company culture of creativity, professionalism, openness, mutual respect, equality, and occasional rampant frivolity.
- Interpret qualitative and quantitative data and iterate on design elements based on findings
- Use Unity and our proprietary tools to implement your designs.
- At least 10 years professional experience in the games industry, with at least 7 in a game design role.
- At least 1 globally launched game as the primary designer or project leader (preferably a free-to-play mobile game).
- Experience as a game or systems design contributor on at least 3 other projects (bonus points for daring projects that you ultimately killed).
- Experience with design at all stages of a game's lifetime, from concept to live ops.
- No fear of generating or digging into the numbers - game balance, economy, analytics, etc.
- A basic understanding of all disciplines of game development.
- A passion for working 'in the trenches' combined with the ability to take a high-level view.
- Perceptive with feedback, ready to iterate, and able to let go of deeply loved ideas.
- Deep knowledge of the challenges and opportunities of free-to-play games.
- Passion for mobile gaming.
- A "raise the bar" attitude.
About Space Ape
Space Ape’s mission is to make the highest quality and most successful mobile games in the world. Founded in 2012 we’ve since launched four games: Samurai Siege, Rival Kingdoms, Transformers: Earth Wars and Fastlane: Road to Revenge.. To date our games have been installed by over 60 million people across over 150 countries.
Our studio is currently 110 strong and built around the belief that small empowered teams make the best games. This philosophy enables us to innovate, move faster and have the creative ownership required to chase the next genre defining hit.
In 2017 Space Ape entered into a long-term strategic partnership with Supercell. We are still independent and masters of our own destiny, but now we’ve got Supercell’s support and belief behind us in order to make and distribute massive hit games.
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